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Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
A few suggestions
emma_dbd
Member Posts: 22
Hello DBD community,
Some suggestions came across my mind, and I wanted to share them with you. Let me know what you think.
- First off, I thought about a new perk or it could be added to Plunder's instinct: Let's say you carry a medkit with two add-ons with no charges left. You searched into a chest, and you found another medkit. This perk should allow you to transfer the add-ons from the main medkit to the one found in the chest, at least once per trial. However, if your medkit had rare or ultra rare add-ons, and let's say you found a flashlight, this perk will generate from the medkit's add-ons some random, lower tier add-ons for a flashlight.
- A new perk that will require you to complete something, getting the perk activated. On second time being hooked, you will face a difficult skillcheck, if you accomplish to hit the skillcheck, it will decrease the speed you die on the hook.
- An option to make your own outfits from the clothes you own. These may be created and stored in "Outfits" tab, giving you the ability to access them fast.
- The killer will be able to see all the dull totems, and if he carries a Hex totem, they must be able to choose the location for their own totem instead of the dull totem, under 20 seconds for example. It started to be ridiculous how the totem spawns on the other side of the map, getting destroyed at the beginning of the match..
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