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Idea on how to make Nemesis's power more useful

Taluca
Taluca Member Posts: 11
edited September 2021 in Feedback and Suggestions

Yes despite that I've seen so many videos of people playing Nemesis so damn well, I think he needs a few tweaks to be stronger. So here are some things that could make Nemesis stronger.


-Survivors first contaminated shouldn't be given the hindered status for a split second, it should last as the speed boost Survivors get when hit by a basic or special attack.

-If a contaminated Survivor isn't sacrificed or dead on-hook but dies by either mori or bleeding out, then they'll become zombies which increase the map pressure.

-Tier 3 of Nemesis's tentacle attack shouldn't only just have a longer range, it can have the long-range but also with the feature to hit both Survivors and pallets/walls.


What do you think? If you disagree then how can Nemesis be stronger with his tentacle attack?

Post edited by Gay Myers (Luzi) on

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