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Can you make some adjustments on killer shack/jungle gyms?

Very difficult for the "leet‘ players to get mind-gamed when there is a big red stain blasting through the jungle gyms. A lot of these jungle gyms are found in the cornfield maps and are massive time wasters at the high ranks. It is nearly impossible to hit a competent survivor without eating a pallet there and getting looped 1-2 times at each section. There is no mind-gaming at those walls when they are see through. You could also make the hay bails higher to make it more difficult for the survivor to loop the killer and for him to take a risk trying to take an extra loop in case he gets cut-off and takes a hit.

Killer shack could also use a patch up, as I can see the killer very easy through the cracks with his big red stain. Make this game a gamble if you want to mind-game the killer.

Comments

  • CornChip
    CornChip Member Posts: 540

    Yes, remove the ability to get a glimpse at the killer during a chase and make it all RNG based.. Profit

  • Whispers23
    Whispers23 Member Posts: 111

    Why do they call it JUNGLE GYMS?

  • Markness
    Markness Member Posts: 242

    @CornChip said:
    Yes, remove the ability to get a glimpse at the killer during a chase and make it all RNG based.. Profit

    Yes, remove the ability for survivors to get hit for a huge amount of time and only play against nurses at high ranks and cry about it. Profit.

  • Markness
    Markness Member Posts: 242

    @Whispers23 said:
    Why do they call it JUNGLE GYMS?

    So that they can run around in circles because they can see your red stain through the wood there.

  • powerbats
    powerbats Member Posts: 7,068

    @Markness said:

    @CornChip said:
    Yes, remove the ability to get a glimpse at the killer during a chase and make it all RNG based.. Profit

    Yes, remove the ability for survivors to get hit for a huge amount of time and only play against nurses at high ranks and cry about it. Profit.

    Well there's also the option to get better at beating the loops and knowing when to go after someone else. They've already reduced pallets and jungle gyms quite a bit as well as nerfed the snot out of sac tree loop. If you're getting looped for 1-2 times then that's fine, if it's 10-20 that's on you, not the competent survivor.

  • Markness
    Markness Member Posts: 242

    @powerbats said:

    @Markness said:

    @CornChip said:
    Yes, remove the ability to get a glimpse at the killer during a chase and make it all RNG based.. Profit

    Yes, remove the ability for survivors to get hit for a huge amount of time and only play against nurses at high ranks and cry about it. Profit.

    Well there's also the option to get better at beating the loops and knowing when to go after someone else. They've already reduced pallets and jungle gyms quite a bit as well as nerfed the snot out of sac tree loop. If you're getting looped for 1-2 times then that's fine, if it's 10-20 that's on you, not the competent survivor.

    I don't think you get it. The jungle gym is see through. I never seen anything about the pallets. I am saying that if there is a window there and a pallet then you've basically got some bs situation there like a killer shack except four more of them throughout the maps.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @powerbats said:

    @Markness said:

    @CornChip said:
    Yes, remove the ability to get a glimpse at the killer during a chase and make it all RNG based.. Profit

    Yes, remove the ability for survivors to get hit for a huge amount of time and only play against nurses at high ranks and cry about it. Profit.

    Well there's also the option to get better at beating the loops and knowing when to go after someone else. They've already reduced pallets and jungle gyms quite a bit as well as nerfed the snot out of sac tree loop. If you're getting looped for 1-2 times then that's fine, if it's 10-20 that's on you, not the competent survivor.

    There's no "getting better at beating" those seethrough loops. You run bamboozle or get looped there, the only point at which you'll get the survivor is when he ######### up. The walls should just not be seethrough so the killer can effectively try to mindgame them and survivors can try to lose the killer better.

    "just go after somebody else" is not a design decision endorsed by the devs as seen by the nerfs to safe-havens. You are supposed to get caught after a while if the killer finds you.

  • powerbats
    powerbats Member Posts: 7,068

    @Markness said:

    @powerbats said:

    @Markness said:

    @CornChip said:
    Yes, remove the ability to get a glimpse at the killer during a chase and make it all RNG based.. Profit

    Yes, remove the ability for survivors to get hit for a huge amount of time and only play against nurses at high ranks and cry about it. Profit.

    Well there's also the option to get better at beating the loops and knowing when to go after someone else. They've already reduced pallets and jungle gyms quite a bit as well as nerfed the snot out of sac tree loop. If you're getting looped for 1-2 times then that's fine, if it's 10-20 that's on you, not the competent survivor.

    I don't think you get it. The jungle gym is see through. I never seen anything about the pallets. I am saying that if there is a window there and a pallet then you've basically got some bs situation there like a killer shack except four more of them throughout the maps.

    Actually I do get it and that's not a full window but half window type vault which is easier to keep LOS on. Most killers don't have an issue with that tree now since it's got more openings. The jungle gyms are there to mind game for both sides and it's up to you as the killer to play better.

    What you're now asking for is a free hit instead of using your killer to it's fullest.

  • powerbats
    powerbats Member Posts: 7,068

    @MhhBurgers said:

    @powerbats said:

    @Markness said:

    @CornChip said:
    Yes, remove the ability to get a glimpse at the killer during a chase and make it all RNG based.. Profit

    Yes, remove the ability for survivors to get hit for a huge amount of time and only play against nurses at high ranks and cry about it. Profit.

    Well there's also the option to get better at beating the loops and knowing when to go after someone else. They've already reduced pallets and jungle gyms quite a bit as well as nerfed the snot out of sac tree loop. If you're getting looped for 1-2 times then that's fine, if it's 10-20 that's on you, not the competent survivor.

    There's no "getting better at beating" those seethrough loops. You run bamboozle or get looped there, the only point at which you'll get the survivor is when he ######### up. The walls should just not be seethrough so the killer can effectively try to mindgame them and survivors can try to lose the killer better.

    "just go after somebody else" is not a design decision endorsed by the devs as seen by the nerfs to safe-havens. You are supposed to get caught after a while if the killer finds you.

    Yet top tier killers like Marth deal with it just fine, Tydetyme etc all deal with it and don't come onto the forums asking for that to get changed. I'm not to tier by any means and i simply adjust my playstyle or how i approach the chase instead.

    That's getting better at beating survivors by not going there in the 1st place, cut their angle off, know where they're going and divert them to someplace else. Don't let them tell you where you want to go, you during the chase direct them to your preferred area.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Yeah marth doesn't come on the forum to cry, he just outright quits. Tyde is average, i tried to find a vid with them dealing with those t-walls. Not going there in the first place is not a counter in my book.

  • Markness
    Markness Member Posts: 242

    @powerbats said:

    @MhhBurgers said:

    @powerbats said:

    @Markness said:

    @CornChip said:
    Yes, remove the ability to get a glimpse at the killer during a chase and make it all RNG based.. Profit

    Yes, remove the ability for survivors to get hit for a huge amount of time and only play against nurses at high ranks and cry about it. Profit.

    Well there's also the option to get better at beating the loops and knowing when to go after someone else. They've already reduced pallets and jungle gyms quite a bit as well as nerfed the snot out of sac tree loop. If you're getting looped for 1-2 times then that's fine, if it's 10-20 that's on you, not the competent survivor.

    There's no "getting better at beating" those seethrough loops. You run bamboozle or get looped there, the only point at which you'll get the survivor is when he ######### up. The walls should just not be seethrough so the killer can effectively try to mindgame them and survivors can try to lose the killer better.

    "just go after somebody else" is not a design decision endorsed by the devs as seen by the nerfs to safe-havens. You are supposed to get caught after a while if the killer finds you.

    Yet top tier killers like Marth deal with it just fine, Tydetyme etc all deal with it and don't come onto the forums asking for that to get changed. I'm not to tier by any means and i simply adjust my playstyle or how i approach the chase instead.

    That's getting better at beating survivors by not going there in the 1st place, cut their angle off, know where they're going and divert them to someplace else. Don't let them tell you where you want to go, you during the chase direct them to your preferred area.

    lol.. marth never complains about this stuff.. are you sure about that? I am pretty sure I've seen numerous streams of his and quite often you can hear him saying "this is why people play the nurse" or "just wait until I get my nurse next game" implying this game has some broken ass ######### for the M1 killers and his boy mr. bing bong. He created the de-pip squad showing off how if you play survivor and just do the objectives that you can cause people to de-pip constantly... you sure you want to bring marth into this? He is the dude that often has his name "I dare you to bring in DS". And yes, he would ######### about people abusing jungle gyms (it's easy as hell to do, all you need to do is look through the see through wooden gyms at the big red light in front of the killer and run the opposite way... so hard)

  • powerbats
    powerbats Member Posts: 7,068

    My point is marth complains about larger scale things and since the rework of pallets etc he hasn't seemed to have an issue with it. If you're having issues that's your own need to improve, in cases like the Barn that's something they worked on and still need some work.

    If you're going to complain about depipping due to survivors doing their objectives then it's obvious this discussion is pointless, you want an easy 4k not a challenging game.

  • Fibijean
    Fibijean Member Posts: 8,342

    Killers like Nurse, Doctor, Hag, Trapper, Spirit, Huntress and Clown already have mechanics for breaking loops. But if you're not playing one of those, couldn't you try running Beast of Prey? I think it would be a bit OP to make its effect standard kit for all killers, but the perk was designed specifically for this reason - it makes your movements less predictable in situations like you described where you're stuck in a loop for a while. If you stay in a chase - which isn't difficult in small loops like the killer shack - you can achieve bloodlust 1 fairly easily and then from that point your stain is invisible. No need to rework the visual design of the shack or the haybales.