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things I would change about pinhead

Elik
Elik Member Posts: 120
edited September 2021 in Feedback and Suggestions

no slow down while opening a portal and after opening a portal the transition should be much quicker

Chains in general should be faster

Chains from a chain hunt should open quicker and start going after the survivor earlier

After teleporting to a survivor solving the lament configuration u should have that killer instinct thing a second longer bc sometimes I couldn't even see the survivor I just teleported to

When Pinhead gets the lament configuration he should see auras for a second maybe and not the scream bubbles

Survivors and the killer should be able to see the lament configuration from a maybe 16m radius

a chain destroyed by the environment should immediately respawn

pinhead shouldnt break his own chains

breaking chains should take 0.5 seconds longer


yeah so these would be some of my wished buffs let me know what u would add

Comments

  • Turretcube
    Turretcube Member Posts: 467

    I disagree with the portal slowdown, the intention of it is to allow survivors to register where the sigil is if there looking for it.

    Chain's should be faster than what they are when no chain's are attached, it's rather silly how slow they are most of the time.

    Don't think Chain hunt's need changing, as it is the chain hunt, when it does happen, is rather intense.

    Teleporting to the Box always spawn's you close facing the Survivor, there is no need for killer instinct.

    The reason it's a sound bubble is because the chain hunt's active, it would be possibly too strong to know where there going while there in a chain hunt. Alternatively, Chatter's tooth doesn't trigger chain hunt's and should change the bubbles to aura's.

    Yes, it's baffling that this wasn't considered as base kit in the original design or after the ptb. Having to find the box should be similar to how pig's box's work, with the survivor's actually having to search for it and not something that a group with communication can easily work around. If the Iridescent Add-on was base kit it would be a nice QOL, pinhead shouldn't be able to see it at 16 meter's though, more like 6 meter's when he's right on top of it.

    Another add-on, feel's like it should be base kit, but honestly the Iridescent Add-on mentioned before would probably be just enough.

    Yes pinhead shouldn't break his own chains, but with that one add-on becoming base kit, match's would feel better and less like your power's hindering you than helping when you do land it.


    Doesn't matter if you don't get the box done when he teleport's to it, that action has the same effect as solving the box, it's an intended trade-off allowing the player to deactivate the ability in exchange for getting into a free chase,

    Chain's are not as fast as alot of survivors think, outside of the possessed chain, the extra chain's spawn and generally, agonizingly, slowly reach for the survivor who get's enough time to put something in between them. Usually they seem fast because your slowed down or they spawned close but it's not the case alot of the time. Wall's, any environment object or player, will break the chain.

    Survivor's can break the chain's faster than pinhead can recover ground, It takes barely a second per chain, pin head has to wait a second after landing a possessed chain, regain momentum then cover the extra distance gained by the survivor. This usually put's pinhead back in the same position he started when he summoned the chain. This of course being in the event that the survivor just keep's legging it, as soon as you try playing a loop then Pinhead easily catch's up.


    Might as well add a suggestion here, honestly landing a chain hit from a far distance should make the subsequent chains that spawn take longer to break, this way your rewarded for going for longer shot's instead placing the sigil right next to the survivor and hitting them point blank.

    Other suggestion would be that the survivor holding the box is harassed alot harder by chain's if there not solving it and are just holding it to prevent the chain hunt. A decent trade off for that survivor to be slowed downed on everything for not solving it, it's terrible as it is currently.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    i dont think he needs a nerf like dweet says. but i dont think making chains take longer to break is a good idea.