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Nemesis "buff" is a huge disappointment.

Grashnaboras
Grashnaboras Member Posts: 10
edited September 2021 in Feedback and Suggestions
  • Movement speed while charging Tentacle Strike Tier 3 increased to 4.0m/s (was 3.8m/s).

That "buff" is so useless been playing nemesis with this "buff" and I don't see any difference I can still hit survivors even with the old movement speed the buff nemesis need is the removal of the SP when they are contaminated PLUS the zombie AI, they keep getting stuck on trees,rock,corners sometimes on the hills,sometimes they dont even go were the gen is been worked they just stand still OR they get stuck on the way looking back and forth.

  • Shattered S.T.A.R.S. Badge effect duration increased to 60 seconds (was 30 seconds)
  • Iridescent Umbrella Badge effect duration increased to 30 seconds (was 15 seconds, but was erroneously displayed as 12 seconds)

Both ultra rare addons are niche:

The Shattered S.T.A.R.S. Badge: We have Mikhail's Eye and is always active and that should be more than enough since is gonna be active, unlike the the stars badge it need a gen done to be activated.

Iridescent Umbrella Badge: Again the idea is ok but very limited you have only 4 chances and the timer is too short instead copy paste the ultra rare addon from The Twins it should be a different effect it could be extra zombies,passively increasing your mutation stack like the oni, increased range on the tentacles strike,or reduced cooldown on a success hit on the tentacle strike on pallet or survivor something crative.

Post edited by Grashnaboras on

Comments

  • RenRen
    RenRen Member Posts: 1,443

    So if I remember correctly they actually balance the killer more on the mid chapter. So the upcoming mid chapter there should be more changes to nemesis. They did the same thing for Trickster and Twins.

  • baseballfan4877
    baseballfan4877 Member Posts: 364

    idk. I really felt the difference with the t3 speed boost. Felt nice.

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380
    edited September 2021

    Its not really a buff though. Its QOL. Nemmy doesn't really even need a big buff anyways, if he even needs one. He's a pretty good killer.

  • ARTRA
    ARTRA Member Posts: 938

    I would like to see better pink addons and a fix for the zombies, something like " If zombie dont move X seg(not stuned) instakill and insarespawn in the closest hook" just as a lazy fix. A better IA for moving would be better but they are not going to do it, so a little bandage its easier to apply.


    For the addons, police have a pasive effect in addition to the gen speed and umbrella add it to jills sandwich and do other pink.


    Nothing of this is going to happen but for the sake of comment and discus :)

  • Grashnaboras
    Grashnaboras Member Posts: 10

    the discuss is always welcome just add some ideas on buff or QOL for nemmy maybe the devs will be inspired or just shrug and move on like the discuss never existed.

  • anarchy753
    anarchy753 Member Posts: 4,212

    I'll be honest I don't even understand why he needs a buff, he's so damn easy to play.

  • Emeal
    Emeal Member Posts: 5,264

    Did you read the dev note attached to the patch notes, explaining why they made that change?


  • anarchy753
    anarchy753 Member Posts: 4,212

    Yeah, I did, but I still find him super easy to play with lots of really cheap hits on anything that's meant to make survivors strong. How people are MANAGING to underperform on him is questionable.

  • Emeal
    Emeal Member Posts: 5,264

    Sure its questionable, We have to look up the average nemesis player plays in high skill brackets then.

    Im a average nemmy, but im not on the high skill bracket. Im enjoying the buff, its great.