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Why kindred, bond and totem counter aren't a basekit?

Gryzelda
Gryzelda Member Posts: 75
edited September 2021 in Feedback and Suggestions

Title.

When I woke up at 5am and couldn't fall asleep I thought about those 3 perks and I was like "wow if they would be a base-kit, my soloq life would be a little bit easier."

So here is my question: This game has 5 years and bhvr still didn't do anything about kindred, bond and totem counter being a basekit. Why?

Post edited by Gay Myers (Luzi) on

Comments

  • glitchboi
    glitchboi Member Posts: 6,024

    Would be nice to have solo queue a lot more enjoyable. However, they'd have to buff killers to compensate for that.

    They put a totem counter built into Small Game, because apparently that's what solo players needed, instead of a base-kit totem counter.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839

    Because the devs hate solo queue. This is evident by the fact they made small game the totem counter despite us begging for ######### YEARS and then proceeded to say "We hope solo queue will enjoy this :)"

    Also in the same Patch they made Open Handed a pekr which works better in SWF than solo. That's fun too.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Kindred without killers aura could be basekit, I can see that but Bond and totem counter? No way in hell they would just buff survivors that massively for no reason

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839

    To counter the fact 4man SWFs get this information for free, help balance out the playing field, then buff killers and related mechanics?

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    And how exactly would killer buff look like if they did this? And how many years would it take for them to do? They wont even add FOV slider or brightness settings in to the game, and everything even quality of life changes are build in into the perks.

    They wont do any of this anytime soon

  • Gryzelda
    Gryzelda Member Posts: 75

    You're right, maybe bond is too much, but I think totem counter should be a base-kit. At least I would know if I should start looking for totems to prevent NOED.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    The same reason killer doesn't have things base, it wasnt designed that way.

    But honestly the perks arent needed and would ruin alot of things in game, for example kindred shows the killers aura and where the killer is moving after the hook, even if it's a stealth killer like wraith theres a few seconds after hooking you can see which direction hes going ruining his stealth on the next survivor.

    Some game awareness will help, I'd be okay with totem counter if they was built into being a secondary objective. At high level solo no one needs perks like these due to experience but I can see why new players would want it but this game isnt like that, everything is put through perks

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Survivors must escape. With a little effort as possible usually.

    It's more of a newer player thing ot a bad player thing, we all know the game starts breaking even at the top 20% if you arent the right killer with certain perks playing in certain ways etc.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839
    edited September 2021

    Buff totem spawns, weaker killers movement abilities buffed, second mandatory objective, maps shrunk, etc

    But we've been waiting on the solo buffs for 4 years so I doubt we'll get very far ever

  • DelsKibara
    DelsKibara Member Posts: 3,127

    "After all the feedback, we hope you'll enjoy the update to Small Game as a totem counter"

    ~ Almo

  • Bumbus
    Bumbus Member Posts: 600

    Why people think totem counter should be basekit? The only reason why you want it is NOED, which is a perk, not a basekit killer mechanic. You want to counter a perk - bring your own perk.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839
  • vacaman
    vacaman Member Posts: 1,140

    "Why don't give survivors 3 extra perk slots?"

  • Maliken
    Maliken Member Posts: 166

    Might as well make Deerstalker basekit too for killers then, with how often survivors don't make any sound when they are slugged. How many years has that bug been in the game now?

  • VikingWilson
    VikingWilson Member Posts: 789
    edited September 2021

    Ok, but we'll buff killer speed to 117/112/98%, increase all lunge distances by 8%, and reduce terror radius from 32 to 24, 24 to 16 (Myers from 16-12).

    Trapper gets two traps. Huntress gains Iron Maiden-speed for reload. Clown gets two more bottles. Deathslinger's base reload is quickened by 9%. Nurse no longer has the extra fatigue from missed hits. Pig's time to crouch is reduced by 0.3 seconds. Ghost Face's recovery reduced by 3.2sec. Pinhead's chains apply Hindered for 3sec after breaking. Let's see, what other things could we do with killers to counter such a crazy survivor basekit?

  • VikingWilson
    VikingWilson Member Posts: 789
    edited September 2021

    Talk about overpowered, good lord! You're wanting them to have essentially seven perks?!

    Rancor as base. BBQ as base. Bitter Murmur as base. Infectious Fright as base. How about that?

  • Gryzelda
    Gryzelda Member Posts: 75

    You're really mad, huh? I said somewhere that Bond is too much, but kindred without killer aura and totem counter is good enough.

    And about your awesome ideas I can say only 2 things: I gave only 2 perks that aren't too strong. They give only info that soloq needs. But you decided to delete nurse's fatigue, make infectious and rancor basekit. I think I don't need to tell you that these 3 things are too powerful to be basekit, right?

    But I'm fine with trapper having 2 traps and with ghostface's recovery buff. They really need that :)

  • Dehitay
    Dehitay Member Posts: 1,726

    People don't seem to understand how incredibly powerful aura perks are. Even for swf players, they're super strong. Contrary to whatever you may be told, swf players don't magically know where their teammates are all the time. The best they can do to quickly find each other is to meet up at certain landmarks. While a totem counter being basekit only affects NOED, Bond and Kindred being basekit would be extremely powerful in all situations. This would be like the killer being able to see any time a gen or totem is being worked on.

  • Dino7281
    Dino7281 Member Posts: 3,294

    I would agree with Kindred (without Killer aura) and totem counter sure, but Bond would be too good overall, even for SWF.

    That is not type of information that is easy to share.