The survivor choice does not matter...
Excuse me if there is already a post like that. What concerns me is that almost everyone is using teachable perks to all the survivors, leaving each survivors" perks ignored. For example, it is very uncommon to see more than one dwight perks on dwight players (I mean on experienced players). That means perks like Sprint Burst, Decisive Strike, self healing, dead hard are blindly used to each and every survivor.
What I think is that each survivor should have a unique playstyle associated with his/her perks. The player should be encouraged to use all David perks on David for instance so as to get the maximum efficiency. Physical stats (speed, repair,etc.) could be also a nice idea...
Please tell me your opinion on this suggestion and give more ideas to improve it.
Comments
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I agree 100%. Once you have all perks, survivors are just skins.
Either each survivor should have their own passive abilities, or you should only be only to put on ONE teachable from another character in your loadout.1 -
This was why the whole ranking of Easy - Hard on the survivors didn't make sense. Now they do make a bit of sense as all survivors will start with the rank 1 of all of their specific perks. However this hasn't changed the fact that they are still skins at a players late game (in terms of hours)
Maybe one perk could be labeled as Orange or "Ultimate" which could only ever be used by that specific survivor? So things like DS, Self Care, SB and Borrow Time?
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I'm petty sure it's intended that way. First because some survivors would be better than others and would always be picked. Second because the killer would easily know what to expect from them.
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The game is intended for the survivors to pick the survivor they like best, rather than the survivor with the best stats. (even tho that principle is faulty due to the fact female survivors are smaller/harder to see for example)
Devs stated it in the streams and already considered passives quite a few times.1 -
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I think that in this way none of the survivors will be overall better than the others. They will just be able to perform better at their own part. Survivors know what to expect from each killer and play accordingly, so the opposite could bring balance to the game.1
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Angelos455 said:I think that in this way none of the survivors will be overall better than the others. They will just be able to perform better at their own part. Survivors know what to expect from each killer and play accordingly, so the opposite could bring balance to the game.0
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@MineAntoiya said:
This was why the whole ranking of Easy - Hard on the survivors didn't make sense. Now they do make a bit of sense as all survivors will start with the rank 1 of all of their specific perks. However this hasn't changed the fact that they are still skins at a players late game (in terms of hours)Maybe one perk could be labeled as Orange or "Ultimate" which could only ever be used by that specific survivor? So things like DS, Self Care, SB and Borrow Time?
More powerful crutch perks for survs? HELL NAH! TO THE NAH NAH NAHHHHHH HELLLLL NAHHHH!
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@RemoveSWF said:
I hope you enjoy seeing four Claudettes every game, because that's what would happen.Actually, people would more likely pick Meg.
Meg could Get : Sprint burst 3, Adrenaline 3 and Self-care 1 (that still has 50% self-care speed, only a slight reduction on medkit efficiency)
Claudette could however only get Sprint burst 1, that could make the game slightly harder for them, which is not wanted ofc!Well, it depends if you take Op's idea or WK5 idea tho.
Since Meg is a runner, she would very likely also get one of the best passive.0 -
Play 10 games survivor and 10 games killer and tell me your rank up percentage(do not do it, I am just saying). Since the killer does not know your loadout and you know his playstyle (killers instead of survivors have a unique playstyle), you have an advantage on him. So the game needs balance (lets not refer to looping,pallets, annoying survivor perks,etc.)1
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Personally, and I know this is just me, when I play Survivor, I will only pick perks that seem like that Survivor would be able to use based on their existing perks and their lore. It makes for some fun and interesting builds. I'd encourage more people to try it, but most Survivors only seem to care about what their most likely to win with, not have fun with.
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You are one of the few then that do so0
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Angelos455 said:Play 10 games survivor and 10 games killer and tell me your rank up percentage(do not do it, I am just saying). Since the killer does not know your loadout and you know his playstyle (killers instead of survivors have a unique playstyle), you have an advantage on him. So the game needs balance (lets not refer to looping,pallets, annoying survivor perks,etc.)0
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I mean that each killer has a unique playstyle and the survivors can adapt to it.0