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Nemesis.

Hey there!

I've been wondering, that makes a killer extremely good and viable? and for the most part, the answer is High mobility.

The Nemesis is a good killer, and believe me when I say a lot of killers are in need of a change before him, BUT, I'm here to talk about a secondary ability he could have.

The secondary ability would be inspired by the Nightmare mode in Resident Evil 3 Remake, here's a short clip so you can see it.


In the following clip, you'll see nemesis RUNNING fast AF to close distance gaps between him and Jill.

This ability would be a secondary one, used by holding control with it's own cooldown's and limitations. This can be a fix to the 3 hits you need to land with the tentacle, to close gaps against "Hold W" gamers, and would put him instantly in the top of the A tier. This is what our beloved nemesis deserve!

Comments

  • SasukeKun
    SasukeKun Member Posts: 1,858

    I remember watching video of a guy getting the ######### scared out of him with that, id love it

  • SpiritWolf
    SpiritWolf Member Posts: 16

    Little late reply but, THIS.

    This is what I and many of us want for Nemesis hell it's what he so desperately needs.

    Don't get me wrong the Zombies were a cool concept but they are utterly useless 95% of the time.

  • FreshCoal
    FreshCoal Member Posts: 174

    Im actually working on a Nemesis rework idea where a sprint ability would be in his arsenal. Would love to see him be more faithful with his source material!

  • gnehehe
    gnehehe Member Posts: 510

    I would be ok for that fast move ability if Jill could use a rocket launcher (after being in closet for more than 3 seconds to loot it)

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    That would be awesome but likely completely busted. Perhaps he could have a short dash with a cooldown that immediately geys cancelled once he attacks? Honestly I just want a reduced Contamination speed boost, better zombie AI, and better addons