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The new killers
OK, this is on my mind for a long time now and even when you don't agree with my conclusion I'm sure you see the problem.
The problem is that killers are just very weak these days. Killers get out of ptb with just slightly altered powers, tonns of bugs and everyone who isn't putting his head under a rock for 1 month will learn how to counter a killer through all of social media. And if not, they do it after playing 5 minutes against him. If we look recent realeses, the blight, where you need an extra pilot license to actuly play that gummy all on ketamine proberly, the twins, who were used for so much slugging they had to change them, the trickster which was since ptb a low blow and nemisis, who looks cool, but his special attack is just an extra hit he has to take until his tentacle is actually useful.
And behavior is still making killers weak. like the huntress, just because here add ons make the game a little bit challenging, and Freddy, who was very strong, but he is bloody Freddy Krueger for christ sake. It was fun to play as and against him, just because of the challenge he set.
But behavior got so scared of Surv mains, complaining all around the internet about "to strong killers" they are just making ones who, are not bad with the needed expirirence, but not great at anything at all.
We need just for ones a strong, challenging, fun to play killer again.
P. S.
I know behavior made the demo stronger and that is great, but he is still played nearly never plus we are losing that license completely, so he's out.
Comments
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You do realize Blight and Nemesis are actually 2 of the strongest killers in this game right?
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Why?
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Blight's perks are very great for hexplay, and blight has the speed and mobility to map pressure. Can break pallets with his power. Only real weakness he could have is indoor maps like memorial institute or raccoon city.
Nemesis has a ranged attack, making loops very punishable, has ai, with the right addons, can be devestating to survivors. While he doesn't have that good of perks, he makes up for in his powers.
Blight and spirit are very similar if you think about it, in terms of playstyles. So do deathslinger and nemesis.
Edit: Killer main with 2700+ hours and at red ranks across the board.
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I'm sorry, but if if you need something (that isn't with the charecter, like other characters perks) to make him good, he wasn't good in the first place. And the Pallet breaking isn't standard like Billy's or demos is, that's an ultra-rare add-on.
And Nemesis is not really that good of a power if you think that with out the add ons he only gets strength over time, unlike Myers which has one sort of strength at first, and then gets more and different kind of certian strength, and his attack doesn't gets as far as pyremidhead's does and is even easier to dodge.
And the AI... I'm sorry, I see the advantages of having scouts on the map, but when I play against him I can't be bothered at all. There to easy to counter in every way.
I didn't know that ranks are impotent but I'm a both side player with red ranks on both sides, but for all I know, you could just make yours up and for you I could have made mine up. Actually as much as I am concerned, ranks don't matter much, but that is an issue for a whole different thread.
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Well no matter what I say, I can't change your mind. Have a good day.
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I see, your not interested in simple conversation, you wanted to change my mind. That's sad.
Fun fact, I live in Europe and over here we litterly have 11pm, so... Day almost over. But apriciated that you wish me a good hour ;)
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uuuh blight's considered s-tier by most of the community
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Blight is easily one of the top 3 killers but Nemesis is pretty average. You can force him to m1 by looping really tightly and the zombie ai is as consistent as solo q claudettes. There are many better picks than Nemesis.
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