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A new "quest"/lore system.

In another post by @neomasterr they complained that they were disinterested in playing Dead by Daylight due to a lack in the quest compartment. As a response to this, I have come up with an idea, the lore quests. After all, right now most players find the lore from the Gamepedia wiki, I suggest that we start having playing make discoveries in-game.

The idea of the lore quests is simple on paper, players can play as survivor or killer and explore the pasts of the characters and the maps and earn a few bloodpoints along the way. For example:

Several killers would have a memory lore quest where they have to figure out what they did. The Trapper could have a quest to peek into the vats in the Ironworks or to stare at the collapsed mine tunnel to remember the blast. The Wraith could wander around Autohaven Wreckers and try to remember Azarov.

At the same time, survivors could receive small rewards for actually being in character and by discovering the details of the maps themselves. For example:

1st time successfully using Calm Spirit as Jake Park to keep crows quiet or to muffle a killer attack (or both) will trigger a recollection similar to the "mysterious notes" in the tutorial stating that Jake has always been a survivalist.

Survivors could also do the memory quest objectives of the killers to figure out why the trial maps are empty. I.E. Survivors can peak into the ironworks vat as well.

So here is my suggested format:

For the killers, they will each initially be given the "Memories" questline. Each killer will then have to explore their realms and perform special interactions which will trigger pop-ups similar to the "Mysterious Notes and Voices" seen during the tutorial. In each memory quest, killers will be tasked with going to certain landmarks and performing an interaction. As I have said repeatedly the Trapper could peer over the catwalk in the Ironworks of Misery and observe the evidence of remains. The Hillbilly could observe the Sacrificial Tree and the Wraith could explore Azarov's properties to remember the moment when he snapped. After each quest stage is completed the player could be rewarded with a small reward (maybe 750 Bloodpoints or 50 Iridescent Shards [I'm just throwing around numbers here, do as you please of course.])

After completing the "Memories" questline each killer will have another questline whose names will depend on the killer. (Sort of like the "Rite of __________" rituals.) This secondary questline will have players focus on learning each killer with several quests that will teach them how to use each killer's powers. During this questline, lore about the power will be initially be provided through the pop-ups, but shortly after the first few quests, the remainder of the pop-ups will rapidly descend into madness with the final quests having pop-ups said by "The Voices" from the killer tutorial.

At the end of each killer's unqiue questline will be a repeatable very challenging quest that can be done endlessly as if daily rituals instantly refreshed. The catch would be slightly increased rewards compared to daily rituals as well as the harder difficulty. An example might be: " Chainsaw Expert: While playing the Hillbilly get a merciless victory without using the mallet at all."

For the survivors, each survivor will be given their own "Memories" questline that will require them to use their unique perks to achieve various goals. For example, Claudette Morel will be given a quest on healing survivors that she has found through Empathy, a quest on healing others using Botany Knowledge and a quest on healing herself with Self-Care. Just like the killer quests, survivors will get pop-ups from"subconscious" elaborating on a bit of their past, personality, or just flat-out using flavor text from under a perk.

After completing "Memories" for a survivor they will begin a quest called "Bearings". Bearings will essentially be the killer's "Memories" questline except that they will be from the perspective of the survivor(s).

After completing "Memories" for any given survivor you will gain access to a randomizing and repeatable quest that will function similarly to a daily ritual except that it will be more difficult and it will offer a slightly larger reward. These extra quests will require players to use their respective characters unique perks (perhaps not all at once) to complete objectives. An example might be: "Safely unhook 32 players while using We're Gonna Live Forever as David King." One unique feature of the survivors will be a periodic randomly generated quest called "Forgotten Memories" this quest will just have them re-complete one of the "Bearings" quests for reduced (but renewable) rewards.

I'm eager to hear everyone's feedback!