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SBMM is really exhausting
TL;DR: High MMR matches are stressful and expecting players to play them EVERY game is unrealistic and makes the game less enjoyable
This topic has been discussed to death so I'll try to make things quick.
- I'm not saying the system isn't functioning well / benefiting players
- This is an observation made on the killer side
- My experience is different to yours, I could be getting unlucky
I think it's fair to say that any game played with equally skilled players at the highest level is stressful. I love a tense match, and part of the reason I've stuck with DbD all these years IS because of the experience of bettering myself as a player and facing increasingly skilled opponents.
However playing that cutthroat, stressful match EVERY game is pretty exhausting, and I personally wouldn't expect anyone to play that way if they're not queued for a competitive mode. The reality is that just because a player is good at the game doesn't mean they want to play the limited viability meta game every match.
You shouldn't be expected to purposefully lose games, or play a killer you don't want to in order to escape these games. Those casual goofy games with a Mad Grit basement build on Demo were you might see a clueless Claudette in a corner or a meme lord running MoM and No Mither, that's the life-blood of this game for me and it kept things fresh.
And call this a selfish statement but after over five years of questionable changes and slowly moving the game in a better direction I haven't expected anything of BHVR for a very long time, but having the ability to relax and enjoy one of my favorite games shouldn't be a huge ask.
Realistically there are four directions to go from here
- Do nothing (BHVR approved!)
- Bite the bullet of splitting the player base and make a competitive mode (Bad Idea)
- Revert / Change the SBMM system (Highly unlikely)
- Make more killers viable / General Balancing changes (Maybe by 2029)
I'm not quitting the game or protesting BHVR, I know how they operate and I'm very used to it by now. Win or Lose playing DbD is just really exhausting now, and I think there are a lot of players that would benefit from something being changed.
Either way I really hope the system is working well for most people, and maybe things will get better soon.
Comments
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Yup, high mmr survs treat this game like a job. I miss having chill groups every once in a while.
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If the mmr is working properly wouldn't all your games be chill if you also played chill?
assuming the mmr works properly means that thr problem is you want to play seriously but against opponents who don't
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No, it means that just because I play seriously sometimes doesn't mean I want every single game to be against a sweatfest.
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If you play more serious than relaxed you play against survivors who play more serious than relaxed.
Play more relaxed and you will play more relaxed opponents if the system is working. Its not supposed to match serious killers against less than serious survivors. That's basically the stated purpose of the whole system what we're you expecting?
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Yup, game has been extremely boring since the sbmm, survivors play really efficient.
When I play survivor I get really sweaty killers, no more chill games at all for both sides.
Now I don't mind sweating every now and then but playing efficient every game is boring on both sides.
And yes, everyone plays games to win not to lose every match.
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Edit: removed the video.
At least that is what I think causes my sweaty killer matches: I usually don't do the unfun stuff like tunneling without necessity. Therefore the matches take longer but often enough I get 4k in the end. For the MMR that's probably a high count.
Post edited by LapisInfernalis on0 -
If I play relaxed, I get nothing but tbags at the exit. No thanks.
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Nop, even the first games I had sweaty players.
This is what SBMM does : it's a COMPETITIVE matchmaking, so it emphasizes competitive gameplay, which is a tryhard gameplay.
Everyone tryhard the game now, because everyone fears to be matched with noobs.
So killers are facing super efficient surv, so they have to bring their best builds,
So the few casual survivors left are destroyed by killers that are all now playing super sweaty,
So everyone is playing hardcore builds and nobody's having fun.
I always said that : doing Ranked Matchmaking ? Implement Unranked Matchmaking button.
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But if you play relaxed you don't care about matching with other noobs and relaxed players. So if you play relaxed you'll rank will stay low and all the serious players will be high rank.
giving you exactly what you want, well unless you want to be the only serious player in the match cause that won't happen if the Matchmaking is working properly
Sbmm puts serious players with serious players and relaxed players with relaxed players. If you want relaxed games play relaxed if you want serious play serious. Granted there's a bit of a clusterfuxk when the system starts as everyone starts together but play constantly and you will get players like you.
Again assuming the system is tracking skill properly
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Well you just got this thread deleted. Unless you edit your post on time it's against the rules for us to discuss the actually system in place for sbmm.
Edit your post quick dude or this will join one of dozens of vanishing threads
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And by on time I mean before a mod sees it
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They need to do ranked and unranked, so we can enjoy some casual #########. Sometimes I want to try weird combos.
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Yah but then que times get even worse. You can still try out fun combos if there no good you just have to be prepared nit to get the 4k There's nothing wrong with that
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It's not about not getting 4ks. In a lot of my survivor games, the killer can't even get 3 hooks against us with metabuilds.
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Sounds like sbmm isn't working as intended then if you guys are getting matched with low skill killers. Did you have that happen before sbmm?
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Where have you read that they forbade us talking about it? With link pls.
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They consider it a leak which is banned .
Edit
I'm not sure how to quote a message I got from a mod but 5his is the relevant portion:
"Please avoid discussing leaks/suspected leaks or datamined information on our platforms, thank you."
Another edit https://forum.deadbydaylight.com/en/discussion/87004/forum-rules#latest that's the rules portion just search the word leak it will take you right to it
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SBMM ruined Apex, Fornite, CoD, and now DbD. We all already dumped a lot of money into this game. Do they really need to farm noob players for cosmetics? How much do they think this will help player retention?
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Survivor experience is the same if not better. Solo teammates feel more capable and killers are a threat intent on eliminating me.
Killer matches have only become more difficult even after multiple matches of complete defeat. Every game has zero room for a chill approach to play.
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You know if the system works properly than every game you play can be against chill players. You yourself just also have to play chill.
What you can't do is be serious yourself and expect to play chill opponents
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Don't know how I can play anymore chill as killer and not be considered afk.
Have yet to see any changes in mm. Most frequently it's the same builds and swf groups, I even noticed names that have appeared on streams I watch. Not trying to boast, I know I'm not that good to be in the same pool as people that play for a living.
Playing chill, nice, or meme builds just lets survivors escape that much faster. Between ques and the experience, I'm gonna move away from killer again until they announce more news/changes on sbmm.
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We don't have a concrete understanding of what all goes into MMR calculation, but it probably doesn't matter if you personally want to play a relaxed game. If you play long enough you will eventually get into high MMR and be faced with the issue that people with more time in the game by default tend to play in more optimized styles. People have no way of knowing that the killer wants to have a chill game nor are they likely to have a chill game even if they did have some sort of communication with the killer.
From a lot of posts on the forum and some videos, people are clearly not getting consistent MMR experiences which compounds the issue considering most MMR/TrueSkill match making system gives players feedback on what their current score is and usually a way to see how much it goes up or down every match or session.
MMR is necessary in competitive games where the expression of skill is quantifiable and easily measured. DBD isn't a competitive game and neither killer nor survivor roles have easily quantified and measured expressions of skills. I'm not saying skillful play and techniques don't exist cause they do, but they just aren't something game is going to look at and understand in a way that a sbmm system can track.
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Done. Now u can sleep well.
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The system is garbage. Survivors still get horrible teammates in solo-queue, because SBMM only cares about the team average rating, and skilled players are just forced into a ######### show of boring sweat builds, map offerings, overpowered add-ons, and keys and BNPs and such.
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