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im sick and tired of the devs for 1 reason

Jigsaw_pprentice1993
Jigsaw_pprentice1993 Member Posts: 225
edited September 2021 in Feedback and Suggestions

just fix keys i dont know how

let me summarise i was playing billy on coal tower

i had great curved nice flicks and i had somewhat of a 3 gen and suddenly poof the last 2 survivors escaped with 2 gens still up

just fix key's im sick and tired of this happening how long since mori nerf

facecamping decreased points etceterra im sick of this ######### honestly

if this keeps up killers is not even that fun anymore. playing at high mmr

all i can are sweat lords or when i play well i get punished like this thats a huge F in players face im reaching 5000 hours but this ######### is just accinine dude

Comments

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    Only 1 reason?

  • Tekno_Badger
    Tekno_Badger Member Posts: 526
    edited September 2021

    Being aware and doing something about it are worlds about. BHVR is the poster child for that statement. Also, easy fix. Make keys take 8s to unlock the hatch, make that progress regress if it isn't fully opened.

  • well their plenty of suggestions my thing is u cant use there generators to be done u can use it when ur either the last survivor alive or if all generators are completed

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,709

    You’re not wrong there, but threads like these aren’t helping either, are they? It can’t exactly be motivating to read “Here’s why I’m sick of you.” Time and time again.

  • DoomedMind
    DoomedMind Member Posts: 793

    Well, if they were doing great, nobody would write that. Because it's a fact that hell, they are doing things nobody wants, that are bringing a damn load of bugs, feedbacks are not listened, performance are bad, all of that, with the community manager saying in a live "It's cool to be able to go to work when you want", like WHAT, cool, the game has so much problems, and they're saying on our face that they work whenever they want ? That's why a lot of us, players, are displeased and angry about BHVR.

  • Angelicus23
    Angelicus23 Member Posts: 2,547

    There is a very cool post pinned in General discussions maybe they want you to lnow something that is in there idk probably about keys and mori reworks so you don't need to make this post

  • Tekno_Badger
    Tekno_Badger Member Posts: 526
    edited September 2021

    I get what you mean. But the devs implement fixes at a glacial pace, and they ignore 99.9999% of ideas anyway, even if they're good ones. I can't remember the last fix that was actually beneficial to the balance and the fun aspect of the game. The community, especially the veteran community is just fed up with them at this point. I know I am. This game could be in a far better state if they listened to their community instead of acting like they know best when half of them don't even play the game. God knows they don't give a ######### what their QA teams say either, even when they do actually do their jobs, or we wouldn't have such buggy and unfinished chapters and patches. It's pathetic that Dead Dawg was back for 1 day before it got disabled again for the exact same issue they were supposed to have fixed the first time. And why disable The Game and RPD just to not fix their glaring balance issues??

  • wxnickxw
    wxnickxw Member Posts: 740

    Yah it seems like there are 2 really bad things that need to be fixed, keys and camping. Unfortunately you have Streams of killer mains rushing to complain it's abusive whenever fixing camping is proposed and a slew of survivor mains doing the same thing for keys.


    I even proposed in a thread that we should get a large portion of killer mains and survivor mains to propose to fix the 2 at the same time in the hopes that by demonstrating on the forums that everyone could agree it may get seriously looked at by the devs. That idea died pretty quick, turns out killer mains wiukd rather keep keys than lose camping (I'd imagine survivor mains would have acted similarly just thay killers mains happened to respond first.)

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    Okay, look, as someone who plays both sides and has been facecamped for looping a killer too well as well as been keyed out even when I played far better than the survivors, here's my take. Keys are absolutely busted, they allow 2 escapes when only about 50% of the survivors objective is done, and killers can't truly counter it. They take no skill to use, and you aren't going to run out of them when only 1/4 has to equip one.

    As for camping, it's freaking boring, but the game isn't balanced around 12-hooking, and the devs have said they have no intention of doing so either. Facecamping when you get salty is an issue. But if survivors start taking the free 3 out, killers will stop doing this as much. It's not exactly a solution, but it's not useless either. And strategic camping is absolutely counterable unless it's a facecamping Bubba, and there's enough perks to prevent tunneling and camping that I don't see *strategic* camping as an issue.

    So in short, survivors really don't need keys to win, but killers are going to start losing far more if they're forced to 12-hook, even if camping is extremely boring and annoying. Now if the devs wanted to actually solve these two things, here's what I'd do:

    • Make keys take 8s to open the hatch, and regress the progress when not fully opened to prevent 99ing. Allow grabbing from the opening process but not when jumping in. This one is pretty simple.
    • Camping is tricky, because the game is actually balanced around it. I wouldn't mind seeing a Camaraderie mechanic of sorts for when the killer remains close to the hook for too long, but you'd also have to deactivate it when survivors are nearby to prevent it from being abused. And then you'd also have to buff killers in an appropriate way so as to not disrupt balancing. As for what that buff could be, I don't know. Smaller maps? An Early Game Collapse to diminish the initial gen-rush issues in matches? Prevent 99ing of Exit Gates? Personally I think all 3 should be implemented regardless, but they'd be good counterbalance to a camping deterrent.
  • wxnickxw
    wxnickxw Member Posts: 740

    Well I suppose you should define win as a killer, do you mean 4k only? Becusse as a survivor main I don't need to camp to get 4ks. I don't get them every match either but again not a killer main

  • baseballfan4877
    baseballfan4877 Member Posts: 364

    not a game dev? don't suggest anything if you don't have the code ready

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    Alright, let me put it this way. The devs balance the game so each match is roughly a 2k, and they include camping and tunneling in those calculations. The exact winning condition isn't really important, I'm just saying the devs have camping as part of the game, so naturally, taking it out nerfs killers, especially at higher levels where they're already hurting

  • Dino7281
    Dino7281 Member Posts: 3,294

    Damn that is stupid approach.

    You know that ideas are important, right?

    You don't need to understand their code to be able suggest balancing changes. It is actually better, if you understand the game instead.