A Super fit Old Guy Survivor
I play on ps4 and "Old Guy Jake" doesn't look very old, and it made me think about the trope of the super athletic old guy.
Perks:
Second wind: Exhaustion lasts 75/65/55% as long
Eat My Dust: After being in a chase for 30 seconds, gain a 150% burst of speed for 1/2/3 seconds.
This perk aligns with the killers second burst of Bloodlust. It's meant to aid in getting from one loop to the next. Like lithe, but with an extended chase mechanic. Being hit resets the chase, and therefore the timer. Making it high risk, high reward for a perk slot.
Aint Dead Yet: Crawling a certain amount of meters alows you to pick yourself up (once or twice per game? there should be a limit, but it will make killers have to think carefully about the benifits of slugging)
Comments
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@SmokePotion said:
I play on ps4 and "Old Guy Jake" doesn't look very old, and it made me think about the trope of the super athletic old guy.Perks:
Second wind: Exhaustion lasts 75/65/55% as longEat My Dust: After being in a chase for 30 seconds, gain a 150% burst of speed for 1/2/3 seconds.
This perk aligns with the killers second burst of Bloodlust. It's meant to aid in getting from one loop to the next. Like lithe, but with an extended chase mechanic. Being hit resets the chase, and therefore the timer. Making it high risk, high reward for a perk slot.Aint Dead Yet: Crawling a certain amount of meters alows you to pick yourself up (once or twice per game? there should be a limit, but it will make killers have to think carefully about the benifits of slugging)
Every perk besides the second one is a bad idea. Lower the numbers a bit for Eat My Dust and there you go ez perk. There's already Vigil and Unbreakable so there's no need for the other 2.
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@MyNamePete said:
@SmokePotion said:
I play on ps4 and "Old Guy Jake" doesn't look very old, and it made me think about the trope of the super athletic old guy.Perks:
Second wind: Exhaustion lasts 75/65/55% as longEat My Dust: After being in a chase for 30 seconds, gain a 150% burst of speed for 1/2/3 seconds.
This perk aligns with the killers second burst of Bloodlust. It's meant to aid in getting from one loop to the next. Like lithe, but with an extended chase mechanic. Being hit resets the chase, and therefore the timer. Making it high risk, high reward for a perk slot.Aint Dead Yet: Crawling a certain amount of meters alows you to pick yourself up (once or twice per game? there should be a limit, but it will make killers have to think carefully about the benifits of slugging)
Every perk besides the second one is a bad idea. Lower the numbers a bit for Eat My Dust and there you go ez perk. There's already Vigil and Unbreakable so there's no need for the other 2.
Aint Dead Yet is meant to be a different way of doing unbreakable. Kinda like mixing Tapps ability to crawl and heal, with unbreakable for a new concept of a perk. It allows for customizability.
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@SmokePotion said:
@MyNamePete said:
@SmokePotion said:
I play on ps4 and "Old Guy Jake" doesn't look very old, and it made me think about the trope of the super athletic old guy.Perks:
Second wind: Exhaustion lasts 75/65/55% as longEat My Dust: After being in a chase for 30 seconds, gain a 150% burst of speed for 1/2/3 seconds.
This perk aligns with the killers second burst of Bloodlust. It's meant to aid in getting from one loop to the next. Like lithe, but with an extended chase mechanic. Being hit resets the chase, and therefore the timer. Making it high risk, high reward for a perk slot.Aint Dead Yet: Crawling a certain amount of meters alows you to pick yourself up (once or twice per game? there should be a limit, but it will make killers have to think carefully about the benifits of slugging)
Every perk besides the second one is a bad idea. Lower the numbers a bit for Eat My Dust and there you go ez perk. There's already Vigil and Unbreakable so there's no need for the other 2.
Aint Dead Yet is meant to be a different way of doing unbreakable. Kinda like mixing Tapps ability to crawl and heal, with unbreakable for a new concept of a perk. It allows for customizability.
Perks like balanced landing and lithe have the same effect but activate for different situations. Ain't Dead Yet is just like running Unbreakable with Tenacity. If Ain't Dead Yet were to be a perk, you would have to crawl a long time. I think it would be better if instead of crawling a certain amount of meters, it depends on how long you've been on the ground. Like if your 'bleeding out timer' reaches halfway or 1 then you pick yourself up.
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@MyNamePete said:
@SmokePotion said:
@MyNamePete said:
@SmokePotion said:
I play on ps4 and "Old Guy Jake" doesn't look very old, and it made me think about the trope of the super athletic old guy.Perks:
Second wind: Exhaustion lasts 75/65/55% as longEat My Dust: After being in a chase for 30 seconds, gain a 150% burst of speed for 1/2/3 seconds.
This perk aligns with the killers second burst of Bloodlust. It's meant to aid in getting from one loop to the next. Like lithe, but with an extended chase mechanic. Being hit resets the chase, and therefore the timer. Making it high risk, high reward for a perk slot.Aint Dead Yet: Crawling a certain amount of meters alows you to pick yourself up (once or twice per game? there should be a limit, but it will make killers have to think carefully about the benifits of slugging)
Every perk besides the second one is a bad idea. Lower the numbers a bit for Eat My Dust and there you go ez perk. There's already Vigil and Unbreakable so there's no need for the other 2.
Aint Dead Yet is meant to be a different way of doing unbreakable. Kinda like mixing Tapps ability to crawl and heal, with unbreakable for a new concept of a perk. It allows for customizability.
Perks like balanced landing and lithe have the same effect but activate for different situations. Ain't Dead Yet is just like running Unbreakable with Tenacity. If Ain't Dead Yet were to be a perk, you would have to crawl a long time. I think it would be better if instead of crawling a certain amount of meters, it depends on how long you've been on the ground. Like if your 'bleeding out timer' reaches halfway or 1 then you pick yourself up.
That's a good way of looking at it too. I was thinking you would have to crawl a while, and being dribbled would reset it. Kinda forcing the killer to come back or let you get up. But the bleed out timer idea works. Maybe break the bar up into thirds, with the two partitions being times you can get up
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