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BHVR only thinking about the survivor side in this Spirit nerf

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Comments

  • GannTM
    GannTM Member Posts: 10,888

    So you bring up other issues assuming that I have a specific opinion about them? That is one of the worst things you can do in an argument I'm sorry. I do think NOED is an issue and slugging is boring for survivors but my gosh you people make up the worst assumptions about people.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    What specific opinions did I assume? I simply turned the table on your point about Stridor, Iron Will, and Spirit in the form of a question.

  • dallasmedicbag
    dallasmedicbag Member Posts: 571

    I've played dbd since late 2016 or 2017 until mid 2018, had a 3 year hiatus, and found out that a lot of things have been nerfed on the survivor side, which I am a bit displeased with but unfortunately, it would be outdated to discuss this.

    Look, if you ever played dbd during its early years, stealth was decent without needing perks, and you could've actually gotten away from the chase, but now, there are so many killer perks/addons that sees your aura (such as the addon for nemesis being able to see survivors getting vaccine from chest, or discordance, hangman's trick, i'm all ears, etc.) to the point where the only way to get away from the chase is by having the killer give up on you by wasting their time as much as possible. but even then, that's dependent on the killer - a spirit can end a chase in under a minute most of the time, gunslingers can just quickscope you, blight with their weird j flicks, and in some cases, with the right addons, wraith.

    so just let survivors have iron will in its current state, please?

  • Predated
    Predated Member Posts: 2,976

    Thing is, grunts of pain allow you to pinpoint the exact location. I am right now assuming that the directional phasing wont be as directional as people think it is. More like, a general 10 degree angle where spirit could be at any time, especially since Spirit still moves at 170% while phasing. You cannot pinpoint her direction quick enough, and even if you do, you wont be able to tell if she's on the opposite side of the wall, or on your side of the wall.


    That being said, if I am wrong and you can tell exactly where she is, that would need to be fixed.

  • terumisan
    terumisan Member Posts: 1,293

    Stridor got nerfed so that its multiplicative instead of additive so stridor gets countered by iron will now

  • Shaped
    Shaped Member Posts: 5,870

    That is what usually happens when they nerf killers. It is always too much imo.

  • yummymarshy
    yummymarshy Member Posts: 36

    Just swap iron will and no mither’s numbers bam. now no mither is somewhat usable and iron will isn’t completely silent

  • Libervita
    Libervita Member Posts: 248
    edited September 2021

    If the official wants to truly balance The Spirit, they should also give The Spirit the rights it should have.

    For example, a shorter cooling time, Make the amount of visual information a little bit more.

    The revised version of The Spirit is just a relatively well-controlled limited chainsaw, but the survivors cannot be seen, and it has a long cooldown and a killer with a movement speed of only 4.4.

    To tell the situation of The Spirit seriously, the era in which The Spirit can fight against experienced survivors is over, and it is in irreversible decline.

    The game between The Spirit and the survivors will be the weaker side.

    The survivors have quite a few ways to restrain The Spirit’s abilities, and The Spirit has nothing to fight back.

    And the movement speed of 4.4 means that The Spirit relies heavily on ability.

    So don’t say anything about not using power it’s okay.

  • Seraphor
    Seraphor Member Posts: 9,425

    All of the new Spirit adjustments could be fine with one change.

    You can now see blood trails while phasing. (Fathers Glasses would make them super bright like Bloodhound)

    Iron Will is now a lot less effective against Spirit.