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Blood Warden Needs a Time Nerf

Tactrix
Tactrix Member Posts: 420

I understand how blood warden functions but having 60 seconds gate blocking when it only takes 90 seconds for the entire team to die is way WAY OP. I've just watched an entire team die because the person that was hooked was hooked after the initial 30 seconds when the gates were opened, and so no one got out at all. This is a very stupid problem to have, but it is a problem, because having 2/3 of the timer run down to get out is unrealistically OP.

Instead of Tier 1, 2 and 3 being 30/40/60 seconds, it should be 10/20/30 seconds.

Post edited by BoxGhost on

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