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More Ambiance in the Maps
The occasional Squeaking Rats, the shaking and rattling of a schools locker, the sound of howling wind. Just wondering if Map Ambiance distracts or hurts your experience or if you wished BHVR would/could ramp that ######### up.
Personally I’d like any and everything that could be included to add another level of distrust/fear. Maybe something slithers by why your working on a gen, a face temporarily highlights against a window, a moving shadow against a T-Wall. A bush that inexplicably shakes from time to time, the hooting of an owl.. I’m just saying that it could be implemented in a way to tease or mess with both sides and still be a fun interesting aspect of the game to learn or explore, in between running for your life or chasing down a survivor.
Like it, hate it? Suggestions on what you would have added to mess with people?
Comments
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I want more maps to be like midwich level of ambience and atmosphere.
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