Game and Community is a toxic joke
I find it hilarious that gen speed is an issue and instead of giving the survivors more objectives they give the killers them instead. Breakable walls, soon boon totems, all while juggling four different survivors and trying to protect gens at the same time. Pretty clear who the developers favor when it comes to balance and I'll give you a hint, it's not killers. Spirit nerf incoming as well, not only did survivors apparently need to know exactly where she is with directional sounds, but they also needed to see where she exactly is by dust kicking up around her feet. Maybe look back at PTB Spirit and see how good she was then, or do people want to be delusional about that too? Quite funny how "skill" is mentioned in the patch notes, but please explain to me where the skill is for survivors if you can hear exactly where she is and see exactly where she is too? But hey, god pallets, having many multiple chances through perks like dead hard and decisive strike, stretched resolution with filters, that's all perfectly fine for the survivor. If you think this game is killer favored, you're either low MMR where killer dominates only because of newer players, or you're delusional and refuse to admit that survivors have an edge because that's what you main. It's kind of odd how whenever I play the survivor role it's completely chill and no care in the world, while the killer is just a stressful mess with all the things you have the juggle throughout the game. Developers don't care either, probably don't even read any of the feedback they're given. That or they listen to only the survivors because clearly killers keep getting the crappy end of the stick over and over again. I can't wait for VHS to release to either make these developers actually give a damn about balance, or I'll just move on to that game. If the day comes where there is barely any killer players left for survivors to go against, there will be no one to blame but the god awful balancing and the survivor mains who thought it would be a good idea to push for such an imbalanced game. No point in offering suggestions either because positive suggestions for killer? No way. I have no doubt in my mind I'll get some salty survivor mains replying as well, saying the usual idiotic things. I play survivor and killer both equally at high MMR and I can easily say the harder and more stressful role is killer. But survivors will say they play killer at low MMR and don't see an issue, makes no sense at all. Look how long it is taking to get these key changes as well, when moris have been changed. Can't have any good things for killer, just let the survivor mains feel good about "winning" and tbag their way to the exit gates, delusional of the fact that the game is in their favor balance wise, but hey, whatever makes them feel good at something. Make sure to get your survivor rule books out whenever a killer isn't playing to your liking as well, when you're losing in an already imbalanced game.
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Can't disagree with any of that.
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I've seen many players get salty at me because I've beaten them with a meme build and addons that are like meh. In July I played Legion using Hoarder, Distressing, Dark Devotion, and Dead Man's Switch Addons were Smiley Face Pin and Defaced Smiley Pin and one of the survivors said the op killers always win and in the back of my head I'm like A, Legion isn't OP they're at best alright and B, this build is OP? So I don't know Survivor mains are weird sometimes not all of them but, some of them.
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Must have missed the Trapper buff. What a knee jerk response you haven't even played with the changes yet they buffed some perks as well and there's more to come. There's issues for sure to make killers better because at high levels it's survivor sided. But for God's sake stop acting like nerfing Spirit is the end. I'll be happy to eat my words when it goes live and it's horrible but until then hold your horses.
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Agree with all of this nothing I need to add here.
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it's pretty bad for dc waifu but if i had to guess it's mostly what it symbolizes, since for a while there's been the holy trinity of killers that can carry their weight in the high-end, and really, if you think about it, is there aaaaaactually 'counterplay' for getting ganked around a corner in a second or through multiple walls/an entire floor by blight/nurse, the latter doesn't need to seeeee you, she just has to heeeeeear you or gueeeess..
i don't know, i've been dunked hard with spirit's red/purple mega combo by survs that figured out i had it, it doesn't matter if you can zip across the map if most of your survs have iron will, stick to gens super aggressively (they get a warning you're coming anyway, sanic or not), utilize their tiles well vs your 110% and play around the fact that mother-daughter+amulet makes you completely blind
it was a swamp map and those are always eh.. fun.. but that permanently dispelled the counterplay myth for me, spirit dunks hard on low-end survivors sure but who doesn't, the other two high-end killers crush them even harder and humble bubba can end games in 2m
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Can't refute, this is the situation.
The killers who did not do camping and tunneling, Bear all the pressure, and more and more players do not want to hone their skills.
Just want to weaken the killer and let survivor simply win.
Players who demanded to weaken the killer did not even consider the importance of team cooperation and environmental use.
Altruism is very important.
Altruism is very important.
Altruism is very important.
Because it is very important, it needs to be explained three times.
Just because the killer defeated him, so want to weaken the killer.
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