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Deathslinger getting nerfed
Comments
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Nobody likes the quick scope though. There's no counter play and sure there is a small amount of skill needed to pull that off but its not fair. If Huntress, Plague, Nemesis, Pyramid Head, Trickster all had the ability to instantly throw their projectiles at people the community would rage. No reason he should be able to. Sure in a video game sense it make no sense he can't do that but also in a realistic sense you'd never quick scope anything with a gun like that. The ability to cancel it only made it all the more worse. They're tackling the two most frustrating and annoying things about him. I think its completely fair ranged killers will always have a place in this game regardless of how people feel about them because they can ignore survivor defenses to some degree. Besides if he's actually that bad after these changes he'll get some buffs later on and we haven't seen the add on changes he got assuming he got any.
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Well time to remove Slinger out of my killer pool. Now it's just down to wraith and nemesis. Yay.
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Insta aim, nerfed.
Insta cancel, nerfed.
TR from 24 to 32, nerfed.
Insta aim and insta cancel are slingers all about btw.
"No! It is a buff!" Smh.
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Honestly without any kind of buff to his map control or game delay this is going to be a pretty bad nerf for him as far as I can tell.
Good, I don't care. ######### Deathslinger with a radioactive cactus, he's so goddamn boring to go against and I don't particularly enjoy playing him either.
I wouldn't be opposed to him getting some sort of buff to his map control or game delay, but I'd rather they gut him than have to continue playing against him as is.
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The quickscope is fine, because being hit is not the end of the world. Survivors still have the opportunity to break the chain (unless the Deathslinger walks backwards). Deathslinger's gun doesn't need to be dodgeable as long as the chain mechanic is fair to both sides, which it is not since walking backwards basically prevents survivors from every hooking on anything.
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Almost all DS players walk backwards though. So there is almost never a chance to break it
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That's why the devs should have changed how that walking backwards works with reeling instead of removing quick scoping.
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I'm surprised they didn't. Maybe they don't know or maybe they see nothing wrong with it.
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This is arguably one of my biggest questionmarks on Deathslinger. Cus Pyramid Head can damage people through walls, up to 10.5 meters ahead of him. I dont really see a reason to not make Deathslinger a 4.6 killer with these changes. It gives him a better 1v4 which he desperately needs.
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So they should have nerfed this, rather than his ADS. Because his ADS is his one unique strength.
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I mean, both playing as and against a character should be fun. DS was never fun to play against.
Honestly, the only change I am missing, is making him a 115% killer.
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Idk I still want the ADS nerf, but based on what a dev said on another post the nerf is only long enough for the survivor to see you aim and then try to quickly dodge. Its not the end of the world most people will probably still get quick scoped you just can't do it 100% for free anymore without survivor getting a warning. So it prob won't change too much the main changes for him will be in the terror radius nerf
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Ads tells survivors where you are aiming through sound, it's why quickshotting was so important.
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Because the balance lead probably had a game vs a slinger where he got his ass kicked so now he nerfs a killer who is AVERAGE at best. It's not about balance or fairness it's about making a killer he dislikes weak.
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ahhh such a good news to hear in addition to spirit nerf, no more mlg quickscopes dear lord and that terror radius with m/a is like myers tier 1 ######### hahahha
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I mean, there are plenty of reasons to make these changes. Survivors have consistently called out how boring and unfair the 1v1 has been, which they are correct in. The only reason that made slinger "balanced" was that he had a terrible 1v4.
That's like saying it's fine to be stabbed in the chest during paintball, because at least your opponent couldnt shoot your teammates from afar. It's quite the no brainer to make those changes.
Besides, it's just the PTB. They could still make changes accordingly. Chances are they already have certain changes on the board, but want to see the practical effects first. Worst case scenario, Deathslinger and Spirit recieve some compensation in 3 months. Best case scenario, they arent actually as horribly affected as people think they are and the descriptions sound way more neutering than the actual effects.
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Yeah but the thing is they aren't addressing things that make him unfun, they are just outright nerfing him. A killer who already needed some buffs is being nerfed without any form of compensation. His only strengths were his small TR and quick scope, those where the ONLY good things about him. Both are gone now so why play him at all when huntress is just better in every single way.
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If the dust allows you to see where she is, she will be garbage. It will then go back to pallet pre drop sim just like other m1 killers.
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Yeah, he needed buffs in the 1v4, but he also needed nerfs in the 1v1. It's the kind of killer that was too good in the 1v1, where the only "counterplay" was to hold W whenever possible and drop whatever pallet you could find. That's not counterplay, that's bruteforcing.
So I agree, he needs buffs in the 1v4 to compensate for his 1v1 changes, but depending on how much his 1v1 is changed. They didnt release any numbers yet, it might be from 0.1 seconds to fire, to 0.8 seconds to fire, which still allows quick scoping to some form where all that's changed from DS' POV is that he needs to flick during scope to still hit, which is more skill than just spamming m2 whenever a survivor is in the center of your screen. That's not a bad change. You could still zone people with it, you just wont be able to zone for free.
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Not surprised to see all the whining in this thread now that DS is more fair to go against. Kinda sad. He got the changes he needed. He'll be fine. :)
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That's just it. You will never play against him again after this change. Also if you are getting slingers your mmr must be so low.
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I don't mind the aiming changes all that much. I have a feeling it'll be more akin to Pyramid Head's nerf, in that it didn't really matter all that much in the end.
It's the terror radius that I'm against. He needed the stealth to make him viable to a degree. The devs do realize that he actually has a max range on his shot, right? Or that survivors have a 3rd person camera they can use to see him coming? No? Because it seems that they only listened to survivors with 30 hours of play time with this.
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There was no reason to hold vs quick shoot. So now that there is a movement speed is nice.
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the movement speed isn't the issue. It's the ADS sensitivity. You simply don't have the freedom to re-aim quickly once you ADS. It's not like Huntress who could pull up a hatchet and turn 180 degrees and throw it.
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Fast forward to 3 months from now when no one plays him anymore.
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Jeez, I can understand the ADS nerf OR the Terror Radius nerf, but not both. They really should've given a larger buff to compensate for such huge nerfs. RIP Deathslinger.
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He's dead after this update. I'm not even gonna bother to play him anymore. There's no incentive.
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Do you complain about Ghostface too? Or T2 Myers with M&A? Because Deathslinger is in fact a stealth Killer. He always was.
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Why should a killer play deathslinger over huntress right now they have absolutly no reason to play him
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So you think he should be able move a little more freely like huntress when aiming. I agree. Nice qol
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I think there's no reason to take away his quickscope. The longer CD canceling an ADS is understandable. But he already has a chain that survivors can break as intended counterplay to being hit by the spear that I don't see a need for his shot to be "dodgeable". The ADS cancel CD will at least make trying to bait Deathslingers into taking shots a bit less risky as it is now.
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Couple reasons.
First is that the Redeemer is far more usable on maps like Lery's, Hawkins, and RPD than hatchets are. Both delays getting added to it will hurt that upside he's got on her.
Second is that Deathslinger is the only ranged stealth killer in the game. He's the only one without a Lullaby. Because of that, he can pull off stealth plays that Huntress and Trickster simply can't. Unless the add on pass gives Marshal's Badge and Gold Creek Whiskey massive buffs, Stealth Slinger is dead after the patch goes live because of the 32m Terror Radius. I doubt running Undetectable perks will be reliable enough to fill in that gap.
Third will still exist. Huntress can't efficiently use a decent subset of perks because she almost never M1's. Deathslinger reels then M1's so he can use those perks. Seriously... Huntress with Agitation + Starstruck would just be... no. On Deathslinger, it makes a decent amount of sense.
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I remember survivors complain a lot about his 1v1 potential. And with M&A he was stealth killer with easy free hits. His only strenghts are nerfed and now devs need time to see what they did. Do Deathslinger have any strong sides left?
New Deathslinger needs field testing. And then hopefully devs change something to make him stronger. Hope killers would pick him to gain that data.
I personally think with new conditions Deathslinger deserves to be 3.6m killer.
His chain can be broken by obstacles. Survivor can predrop pallet to be safe. Teammates can bodyblock if they around. He also spend some time on reeling survivor. He not able to quickscope anymore. With 32 m terror radius he is not much different from such ranged killers as Blight, Plague, Pyramid Head and Nemesis.
Even lorewise his leg prothesis can help move faster because of how good engineer he is.
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The quickscope free zoning fix is a step in the right direction but he needs some type of advantage now. He didn't need just a straight nerf. The double nerf of his TR is pretty rough too.
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Bud, you didn't understand my post.
I just answer to a member who said that these changes are a buff to Deathslinger and NOT a nerf.
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Looking at all these comments, I really hope not all the slinger changes go live. We still have the PTB, but this is looking bad for now.
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A tier 2 Myers can have his tier 3 at 99 and get right up close to you and one shot you before you can properly react.
But that's not the same as a Monitor Slinger who can hit you from afar undetected.
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Yeah. Deathslinger is a ranged stealth killer. Why do you think Marshal's Badge and Gold Creek Whiskey exist? You may not think he should be a stealth killer, but that doesn't change the fact that he is one.
Deathslinger and Ghostface can both hit you out of nowhere. That seems to be what you're complaining about. Sure it's a bit easier for Deathslinger to do because of his range, but unless he's running Iri Coin or Exposed perks he isn't 1 shotting you like Ghostface and Myers can... to offset the fact that he does in fact have range.
Tier 2 Myers can easily drop his Terror Radius to 8m. I don't know exactly how long killer lunges are, but that short of a Terror Radius gives Survivors precious little time to react to it. So much so that outside of aura reading, the difference between an 8m TR and a 0m TR is... not much.\
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Just an fyi
Killers except Myers Tier 3 and Nurse has Quick/Lunge attacks after a blink a lunge speed of 6.9m/s (nice) for 0.3 seconds.
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Ty, so a lunge moves the killer 2.07m. Good to know.
Though to fully get the range of a lunge I'd also need to know how big the hitbox of a swing is. However, under the assumption of it being at least 1m, that means that that T2 8m TR Myers can lunge from 3m away which gives 5m of travel between you hearing him and him hitting you, so... we're looking at about 1.08s of warning if you don't start running the instant you hear the TR and lets be real... you won't because of latency, human reaction time, and sometimes just not instantly realizing that that new sound is a TR. That's like... nothing. If you don't have a pallet literally next to you, you're getting stabbed if your first warning that a killer is nearby happens when their 8m away.
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as a Slinger main, here's my thoughts on the 3 proposed changes:
1) "You can no longer shoot until you have fully aimed down sights" - this one depends entirely on how long it takes him to fully aim down sights. this one can go from being barely noticable to making him essentially worthless of a character.
2) "Increased the delay after cancelling your shot before you can start a Basic Attack" - i'm absolutely fine with this one. in fact, i proposed it as a change myself a couple of times. if you're a good slinger, you wont be aiming down sights repeatedly without shooting anyway, so it wont be much of a problem.
3) 32m TR - this one i really dont like. one of Slingers main appeals always has been his stealthy approach that allowed him to get closer and potentially even ambush unsuspecting targets. ive seen some complaints about it being "unfair" that he can shoot you outside of his TR, but heres the thing: 1) this requires a perk to do; 2) this requires him to be at a range towards you at which it is absolutely manageable to dodge an incomming projectile; 3) this required him to have a direct LoS towards you and preferably shooting you from a spot where there wasnt much cover in the first place, due to him having to reel you in afterwards. the only way you should realistically get yourself sniped from a Slinger without being in his TR would be by the player not paying attention to the trial around them.
now here's the problem:
Slinger had exactly two things going for him that made him stand out as a ranged killer and able to stand up to Huntress in strength (her being A-Tier and him being high B-Tier):
1) his ability to quickscope players in loops, meaning he was a better close range looper than Huntress - now nerfed, maybe even removed entirely
2) his ability to stealthily sneak up and ambush unsuspecting targets - now entirely removed
so... why would i pick him over Huntress again?
they legit just took away everything that made slinger unique and strong and gave him what? slightly faster movementspeed (still significantly slower than a running survivor tho) while being scoped in? cool cause thats exactly what you want to be doing all the time with him - being scoped in.
;-;
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