Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Should Deathslinger
Either be a 115% killer or and much more preferably have an increased ranges on his power.
Like I said I would much prefer an increese on his range and increese the time it takes to break lose from a chain.
Comments
-
He should have a movement component for his power and get a free reload on successful hits.
0 -
I'd rather have a change that promotes using his gun and getting rewarded for longshots. 115% would make him stronger but debatably not more fun or rewarding.
0 -
A longer chain probably wouldn't be too bad of a change with his upcoming nerfs
0 -
If they're keeping all his current 1v1 chase nerfs, they need to buff his 1v4 by reducing how much time he has to spend reloading and reeling. Aka at minimum they should make Ammo Belt and Snake Oil base kit.
1 -
You know what...######### it, make it so the first hit with his harpoon instantly injures survivors. There you go, you keep him 110%, you kill his stealth, you kill his quickscopes, but you give him some goddamn pressure back.
The problem with slinger is that he takes approximately 50 thousand years to get anything done. He shoots, cooldown, starts reeling, hits survivor, cooldown, reload, back to chase.
It's funny to me how BHVR have made ranged killers increasingly take more steps to get ######### done.
Huntress: Hits survivors from a distance, thats it, one hit for one healthstate, fair.
Slinger: Hits survivors, doesn't hurt them, has to spend time reeling in, survivor can escape. One hit is not a guaranteed healthstate.
Tickster: Has to hit survivors 7 times or else it achieves nothing.
Pinhead: Has to hit a survivor, then walk to the survivor and pray that his pathetic chains don't brake so he can maybe get the actual healthstate hit.
like, imagine getting a hit, but not getting a hit because god forbid you're rewarded for something.
0