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Gen speeds need to be addressed with these upcoming updates
With this upcoming buff to perks like Built To Last and nerfs happening to killers like Spirit and Deathslinger, we need to talk about gen speeds and the imbalance of the game being severely survivor sided and stale for killers.
As is, the meta for killer builds has been running nothing but gen slow down perks and for good reason. Since SBMM has been introduced, we killer mains are essentially being punished for being any good. Each match is nothing but a sweatfest 9 out of 10 times, completely eliminating casual games and making the experience miserable, not challenging. Gens just pop off each time you find yourself in a chase no matter how good you are at patrolling gens especially with perks like Prove Thyself and going against SWFs. It's at the point where SWF teams completely control the match which should never be a thing and these upcoming updates buff them even more. Its made the game boring to have to run a combination of Ruin, Tinkerer, Corrupt and Pop every single match, with every single killer JUST to keep up. You basically have to sacrifice the match just to play around with a different build to break the monotony and have some sort of fun.
It's clear to everyone that this game is survivor sided and with SBMM and these upcoming updates, it's only made killers even weaker. I've seen from devs that they think the buffs to Built To Last is countered by the 12 seconds of wasted time in a locker but to a well organized team communicating on mics, that's nothing. Having essentially everlasting toolboxes and medkits, is game breaking for killers and with nerfing Spirit and Deathslinger to the whim of survivors, is just more nerfs to killers in general. You have to give us something to combat this and overhauling killers add-ons just simply isn't enough. The gen speeds are in desperate need of a change.
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I wonder how long it will take a survivor main to pop in here and say "Just apply pressure"
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Hahaha for real.
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No.
Genspeed is fine. What we actually need are smaller maps plus less RNG.
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But survivors don’t have fun holding M1 on a generator, that’s not the right way to balance the game!!
Oh, and there’s Mr. God Killer who has no problem 4K’ing regularly with no tunneling/camping, no meta perks… so the problem is obviously you.
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Whit the Boon totems for Killer its also most likely going to be harder to defend Gens
The Gens Speed really need to be nerfed its way to fast it makes no sense that a good SWF Team CAN finish a Gen in 10 second
Also i didnt understand why kicking the Gen whitout Pop doesnt decrease the Progression of the Gen At like 5 - 10%
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I'm a 5000+ hour killer main playing in high MMR games. The problem isn't me but thanks for your opinion.
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apply pressure
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My best friend is a Clown main that plays at the highest MMR and he routinely gets 4Ks without using slowdown perks. I'm not sure why you're having so much difficulty with it.
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Cause you have an insight into every one of his matches right? SMH. This has been an issue for killer mains for some time now and I'm not exclusively talking about myself. Gen speeds are imbalanced in relation to SWFs as well as recent perk introductions and buffs.
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I was being sarcastic. I've seen people say things like that while being completely serious.
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Thanks for clearing that up. Your sarcasm was lost on me with the way people talk to each other on these forums.
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Raccoon city is the latest map so that isn't going to happen. Gen length should scale with map size a bit.
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8 mins.
In a day or two when someone makes this exact post we'll see if we can break the record!
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They need to make something to make games last a bit more. There's no time to enjoy your killer power or your chases as survivor when most games right now end in less than 10 minutes. To have any sort of chance against good survivors you have to AT LEAST proxy.
They don't have to necessarily increase gen speeds. Here are some suggestions:
- Make maps smaller. Every map should range between the size of Coal Tower to Ironworks size being the biggest;
- Adjust tile safety, those super huge loops on Coldwind that you can see the killer over and should not exist. Safe pallets should only exist on places where the killer can mindgame (shack, jungle gyms) and the ones you can see the killer over should be like the car loops on Autohaven;
- Make survivors have to go through a 2 second animation to return a regressing gen to normal;
- Buff gen regression, removing only 15 seconds of a gen after a full minute of regression is just too little;
- Add some sort of early game slowdown so you can't just pop a gen in 40 seconds with Prove Thyself before the killer is even able to traverse the map.
With some of these, you can even nerf some of the killer gen slowdown perks for what I care, I don't even run them because they are boring, but it's super sad I'm just forced to run them if I want a game lasting longer than 10 minutes.
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It's amazing how everyone thinks they are in high mmr.
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I'd be totally on-board with these changes and completely agree 100%
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Please troll elsewhere. I've been a Rank 1 killer for 4+ years. I know what a high MMR match is.
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It's not trolling. Simply stating the facts. Everyone thinks they are high mmr. As being rank 1 meant nothing that hardly proves you know high mmr.
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Gen speeds are fine, increasing the time would only hurt the players that have it the worst right now, solo q survivors. I barely have problems with gen speeds when playing killer, the problem is imo that survivors can waste too much of the killers time on some maps with BS loops, combine this with actually smart survivors who split up on gens and you will surely lose.
What bad/ mediocre killers don't understand, it's not about gen patroulling. It's about hooking survivors as fast as possible and apply pressure through that, make them leave their gen. Patroulling and kicking gens does nothing and if you can't win a chase, 10 more seconds on the gens will not make you win that round.
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How do you know he’s at the highest MMR? That value is NEVER SHOWN, and “Grades” do NOT equal MMR.
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You know I was being sarcastic right?
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Trying to take into question my level of skill at the game is the definition of trolling. You're a waste of time.
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Clearly I did not. Ive been trolled too many times on here that sarcasm is lost in forums like this without a "lol" indicator.
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I've actually been slowly figuring this out. I've started running complete chase builds. My favorite one being Enduring, Spirit Fury, Crowd Control, Lethal Pursuer, and I'm getting more 4Ks than trying to run slowdowns and using Pop. I'm also heavily tunneling, proxy camping, and slugging as well though.
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It took me that long to finish my bathroom break lol
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But what about camping and tunneling. I feel you can't really increase gen speeds without somewhat addressing them to. If you increase gen speeds and there is nothing stopping killers from taking a survivor early out of the match then it could make for some unwinnable matches for survivors, since now the gens take longer to do and they are short one person.
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Sorry, I disagree. Solo survivors actually have it pretty good right now with SBMM. It's really the only benefit of the new system tbh.
And gen speeds are a problem when killers HAVE to run gen slow down perks to make any sort of dent. There are but a small handful of killers you can play without them (ie. Nurse, Blight) but you can be a God at cutting chases and the gens are still going to fly.
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Sure, I also have a suggestion that hooks should work like PH's cages (they teleport if the killer stays too close, except on endgame) and BT should be basekit. If gen speeds are addressed I feel it's only fair camping and tunneling should be as well. I just want everyone to have fun.
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I tried to make it obvious enough, sorry. I’m making fun of those people that make bold claims like “I have 10K hours; I 4K with Clown without trouble; etc.”
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completely agree. You are more or less focused on using slowdown perks to make the game a little slower. Still, you don't stand a chance against a well-organized SWF, no matter how good you are.
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