Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Developer update Part 2
First off, thank you for the hatch change. That was needed.
Why change deathslinger? why change spirit? they aren't over-performing, the survivors just don't think they're fun to face. Why don;t you tell the survivors this isn't called "Survive by Daylight".
Thank you for the plague changes, this should create some interesting gameplay.
Again, the average of perk changes is in survivor's favor. Always is. Even though, there are ~15 killer perks that are mostly useless. Monstrous Shrine? Insidious?
Boon totems... I have no idea what gave you the idea that this is a good idea. I don't see how you think this will be fair. The killer can only be in a few places at once. They can't be ######### around with 1-5 generators, 4 survivors, and 1-5 totems. This is absolutely ridiculous with the number of cooldowns we already deal with... it's crazy. Maybe this would work if you made all killers 5% faster, but I don't see you guys doing anything like that.
Overall, though, this update is the same old stuff. You officially have every competitive killer on a leash. I don't get it... When you change killers, you're nerfing one thing to buff another, OR you're fixing a problem that's been around for years. The plague, and trapper are good examples of things that should have been done long long long ago.
However, while doing this you continue to just increase survivor power without nerfing much else. You never give their crazy perks nerfs, you;ve just been buffing them. While many, if not most, killer perks released in the past year or two, has 2-3 conditions on it: 60 second cooldown, basic attack only on friday while facing north, while within 12m of a pallet. Then, only after a year: "We were playing this safe, time to make the content you purchased worth using."
Someone used to say on here that you're on the same path as Gwent. I read about it, and CDPR focused on bringing in casuals for microtransactions which ruined the balance of the game, making it unfun, which alienated their core playerbase. Are you guys not doing the same thing?
Comments
-
I mostly agree, but DS was a pretty crazy nerf. Even though I don't think it should be in the game and is still used in a way that is stupid. But I agree. The changes to the killer perks are drastically overshadowed by the changes to survivor perks. Very mediocre changes to the killer perks and quite huge buffs to the survivor perks.
0 -
I have to agree survivors get constant buffs and any nerfs they get are minor or just meh while killers get large nerfs to their perks and abilities.....its too early to tell on the Spirits nerf but the biggest issue is giving a directional notification and now you cant fake out players......I agree she did need a good counter play but I think the Nurse should of been the first one not Spirit.
0 -
Yeah. I mean, the phasing cue is reasonable (I don't know why it's directional). But the visual cue is too much.
I mean, if you consider how safely they played with blood favor, it's hard to understand why they're so harsh on killers - they don't play it safe at all when nerfing killers.
0 -
Hmmmm, they nerfed Object, DS..... two very strong or annoying perks in the past. And now I can sleep well when I see keys too. I'm totally fine with Spirit/Slinger changes. Spirit was broken from the beginning and Slinger got the same treatment as PH got (finally). PH is still fine, and so Slinger will be.
Have you seen the add-on changes? EWII Mirror is finally useful, Pig gets more interesting add-ons as well and Nurse gets her 3 blinks back which are acually usable (i hope). Plus a lot of other add-on buffs we didn't see yet.
0 -
Wait, they released those? I did not see them. I've been waiting until today to get back on here. :goes to check the news section:
0 -
Where are you seeing these? I don't see any notes on addons specifically outside of what was provided in the dev update.
I did see the addendum to part 2, the nurse dust cue will not be making it into the PTB.
0 -
RIght? As a side note, they changed DS? Like, decisive strike, or do you mean deathslinger?
0 -
Here:
1 -
Thank you very much for telling me about this!
0