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Repressed Alliance

HexSweetie
HexSweetie Member Posts: 73
edited September 2021 in Feedback and Suggestions

The changes it got is nice but it could have been better since it’s the only entity perk for survivor, therefore I think it deserves a “fun” rework to resemble it’s whole idea, something like this:

Repressed Alliance switches powers from each totem cleanse (for example: after cleansing a totem it’ll switch to a different power. Cleansing 5 totems should give you the strongest effect).

My rework:

Repair 70/60/50 seconds of a generator to activate Repressed Alliance for any power listed. Each totem cleanse will reward you with 1 token (5 maximum):

• First token: Grants you the ability to block a generator for 35 seconds then deactivates for another use.

• Second token: Grants you the ability to hear the entity’s whispers whenever killer is chasing you or someone else, which will grant you 5% increase to every action.

• Third token: Grants you the ability to break an unbreakable wall by calling upon the entity to spike it down then deactivates for another use.

• Fourth token: Grants you the ability to block a window for anyone including the killer for 6 seconds then deactivates for another use.

• Fifth token: Grants you the ability to teleport a generator randomly anywhere in the map at the cost of losing 40% progress as well as reveals a yellow aura to the killer for 3 seconds.

(and of course each action will have an entity visuals/sounds).

It may be too much but I believe it should be the only entity perk for survivors to not destroy the DbD lore therefore it deserves a special treatment which’s being able to switch powers judging by your performance!

(And it won’t get out of hand)

Thanks for reading!

Post edited by HexSweetie on

Comments

  • FatallyIconic
    FatallyIconic Member Posts: 270

    With the introduction of Boon totems, I thought it would be cool to Allow repressed alliance to block totems too. This would enable you to protect boon totems as well as Generators.