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PC - Iron Will removing breathing sounds
Description
Step 1 : Play survivor and equip iron will
Step 2 : Get injured
Step 3 : Notice that your survivor is now completely silent. Iron Will didn't just get rid of grunts of pain but breathing sounds as well.
Additional information
Character played: Any survivor
Perks played: Iron Will
Map: any map
Frequency of the issue: every time you are injured with iron will equipped
Further information: The way I see it on a technical level, DbD can only play one audio for the survivor -> Either breathing while healthy or grunts of pain while injured. So when you get injured the grunts of pain replace the breathing sounds, which are then reduced to 0 by iron will, leaving your survivor completely silent. The easy way to solve this issue is to change how iron will works on a technical level. Instead of iron will adding a times 0 multiplier for the volume of the audio, it should revert the audio back to that of a healthy survivor, thereby removing the grunts of pain but keeping the breathing sounds. That would have made the stridor change obsolete btw.
Comments
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This is not a bug. It's a poor design choice.
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W H E E Z E
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