We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

slight hatch fix

redsopine1
redsopine1 Member Posts: 1,437
edited October 2018 in Feedback and Suggestions
IF THE GATES ARE OPEN YES ONLY WHEN THERE OPEN the hatch closes after 30 seconds or if a survivor is standing on it for more then 3 seconds it closed reason I'm asking this is because ive had multiple hostage games were the person on the hatch refused to leave unless I walked there way or hit them this slight change makes it more balanced it wont affect the rule if slugged you cant be grabbed and use it if you can make it while down you deserve it but for the ones that tebag on it refuse to leave unless the killer sees them use it and goes near them it then forces them to try and use the gate against a very annoyed killer who could just slug them and leave them to bleed out for it
Post edited by redsopine1 on

Comments

  • Twinkletits
    Twinkletits Member Posts: 60

    Well if you can slug them and leave them to bleed out for it then there you have your solution. If you know they're teabagging on the hatch waiting for you to come close and hit them then just do it. I think the devs said that they won't make the hatch killer sided as it's supposed to be a free escape for the last survivor.

  • nullptr
    nullptr Member Posts: 12

    And why do you want to make the hatch killer sided? This isn't a fix, but rather a major nerf to survivors and a major buff to killers.

  • redsopine1
    redsopine1 Member Posts: 1,437
    nullptr said:

    And why do you want to make the hatch killer sided? This isn't a fix, but rather a major nerf to survivors and a major buff to killers.

    Because I'm tired of waiting half a hour for a survivor to jump down a hatch or walk out a gate and this is only for when the gates are open if not then it stays the same
  • redsopine1
    redsopine1 Member Posts: 1,437

    Well if you can slug them and leave them to bleed out for it then there you have your solution. If you know they're teabagging on the hatch waiting for you to come close and hit them then just do it. I think the devs said that they won't make the hatch killer sided as it's supposed to be a free escape for the last survivor.

    Yes and I agree if they have 2 gens done and last man then they can have it this is only for when the gates are open to discourage tbaggers and people holding the game just for a extra 2k points
  • nullptr
    nullptr Member Posts: 12

    @redsopine1 said:
    nullptr said:

    And why do you want to make the hatch killer sided? This isn't a fix, but rather a major nerf to survivors and a major buff to killers.

    Because I'm tired of waiting half a hour for a survivor to jump down a hatch or walk out a gate and this is only for when the gates are open if not then it stays the same

    Because sometimes there is no other way for the survivor to survive other than to camp the hatch. If the exit gates are too far away and the killer is camping the hatch. Then I would rather see the killer getting punished for hatch-camping.

  • redsopine1
    redsopine1 Member Posts: 1,437
    nullptr said:

    @redsopine1 said:
    nullptr said:

    And why do you want to make the hatch killer sided? This isn't a fix, but rather a major nerf to survivors and a major buff to killers.

    Because I'm tired of waiting half a hour for a survivor to jump down a hatch or walk out a gate and this is only for when the gates are open if not then it stays the same

    Because sometimes there is no other way for the survivor to survive other than to camp the hatch. If the exit gates are too far away and the killer is camping the hatch. Then I would rather see the killer getting punished for hatch-camping.

    Again these are only when the gates are open not shut
  • nullptr
    nullptr Member Posts: 12

    @redsopine1 Then I would want the killer punished if he hatch camp when the exit gates are closed.

  • redsopine1
    redsopine1 Member Posts: 1,437
    edited October 2018
    They are you cant get the hatch grab because survivors wont jump unless there hit or they do gens and open the gate
  • redsopine1
    redsopine1 Member Posts: 1,437
    Thus is purely to counter toxic player's that wont leave unless they teabag you in the face this way they either jump have to find it on a timer or take the gate