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Can we please not be sent to the same map multiple times in a row?
There are 35 maps in DbD and there is no reason to be sent to the same map 2 times in a row. There isn't any reason to be sent to the same map realm 2 times in a row! But the map RNG just seems to love doing constant repeats.
Last session I got sent to both RPD and Pale Rose TWICE in maybe 6 games total. Today I got the Game twice in a row. Never use map offerings myself, it's rare for anyone else to use them outside of Haddonfield, yet this blasted map RNG just constantly pulls the same few maps or the same realm over and over and over again.
35 maps. RNG is RNG, but this is clearly rigged in some way that favors small groups of maps instead of the entire list to have multiple sessions getting multiples of the same maps. Makes the game stale playing the same map or realm over and over again.
Comments
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I have noticed getting sent to the same map twice in a row and it happens way too often to be coincidence.
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7 out of 10 games were McMillan the other day, I think I commented about it somewhere else
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Made a feedback thread on this.
Suggested a system that blocks the last 2 maps of each player. Every match would be a fresh map and even with the maximum number blocked there is still half the roster.
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That's been a thing since the game launched. For me Autohevan tends to be the most common realm. But based on the last few sessions it seems to have gotten a lot worse.
Took a long, long, break from DbD so I can't say when this became a trend.
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This has been happening way too frequently for me. Just the other day I had four back to back matches on Hawkins (No map offerings mind you). I wanted to DC on the 4th one and just play something else but I didn't do that and I ended up getting a really satisfying 4k but I digress.
I can understand getting the same map again once but when it happens more than that it's weird.
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I kept getting RPD a while back and I just straight up went back on hiatus for the most part. I'm not playing that map more than once a session.
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It is random. Somehow people expect random numbers to always be different. That's not how it works. It is entirely possible to draw the same random number 100 times in a row. Sure, it's unlikely, but it is possible.
The same thing applies to maps.
Also, depending on how the system is implemented, it may cause a bias towards realms with more maps. If the system first picks a realm and then a map in that realm there is no bias and every realm is equally possible. However, if the system directly picks a map then you have a higher chance of going to the realms with more maps.
For example, there are 5 autohaven maps. If there are 35 maps in total, then that's a 5 in 35(or 1 in 7) chance to go to autohaven. On the other hand, the chance of going to the swamp-themed maps is 2/35 because there are only 2 swamp maps.
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I really think a realm should count as a "map" and then independently roll the variation after it is decided. I am tired of over half my games being Macmillian and Autohaven.
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Last few days all I have gotten is autohaven and coldwind. Over it lol
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Swamp and red forest are repeating for me very often lately
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That's RNG for you. Each map is just as likely as any other.
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Random can't exist in a video game. There is always something that decides what RNG gives. Most use seeds based on time or frame data, others use player input, some do a mix. Point is that random is not random in video games as true random can not exist.
Something about the RNG system DbD uses is ######### as it is clearly favoring certain realms or even exact maps more than others.
Over 2 sessions I had 3 maps be picked twice each in a small sample of games. Others are saying they as well are getting repeats of exact maps or only a small selection of the total. That isn't random, that's a pattern of something wrong in the game's RNG.
After looking back, Iv also noticed the RNG system repeating itself in my bloodwebs. Out of the 90 or so Killer perks in DbD, I have 84 unlocked (don't own 2 Killers). My Cenobite at level 26 has 14 total perks. ALL of them tier 2. Somehow RNG managed to repeat pick 11 perks (you start with the 3 teachables) twice out of 84 in total. What are the odds of that? Compare that to my Clown who's P1 level 27 and hasn't been touched in a long while. He has 26 total perks with 4 of them at tier 2.
A level 26 Killer with 14 tier 2 perks, compared to a level 27 Killer with 26 perks who only 4 are tier 2. Something about the RNG broke and is giving repeats.
My Twins is doing the same thing. Recently ground out them and is at level 40 with 20 perks. 3 tier 3, 14 tier 2, and 3 tier 1. My Twins is showing just as much repeat picks as my Cenobite. Nemesis isn't much better at P1 level 49 with 28 perks and 13 of them being tier 3!
Once more. Something about the RNG system is clearly giving FAR too many repeats and is no where near "random".
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I'd be all for this if the realms all had similar number of maps. Single map realms would end up disproportionately more common.
We need more Crotus Prenn, Red Forest and Swamp maps. Maybe just one more for each would be ok.
Another variant of Yamaoka, then multiple versions of things like Midwich, Gideon, Haddonfield, etc.
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I only get Midwich, Gas Haven (the map) and Springwood.
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I suspect there is some kind of "map queue" that updates once every X minutes. Everyone who loads into a match during the time frame [X, 2X] is assigned the same map. If you your match starts shortly after the new map was pushed to the front of the queue and ends quickly and your next match also starts quickly you will be given the same map again.
Personally I feel like it happens more often to me when I have short games, but of course that could just be confirmation bias on my part. This theory should be easy to test, just have a few people load into a game at the same time (from separate lobbies) and check if they all got the same maps (if no map offerings were used obviously).
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What the map pool needs is a frigging overhaul in total:
The saloon has shown very well that badham does NOT need 5 incarnation (The tiles outside of saloon, gallows and shack are random, occasionally there's a bordello. good luck spotting it), yet the devs keep insisting badham does need 5 nearly identical versions.
autoheaven has a massive lighting problem on any setting not ultra, rendering the maps in some solar-eclipse like light that makes it really hard to see anything (seriously, those are the only maps where I'm grateful for freddy)
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I envy you.
I would kill to get McMillan & Autohaven maps most of the time.
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Here's another example of repeating RNG. Not for maps as Iv only played 1 game. But for perk repeating.
My Cenobite is level 28 now, and also now has 15 tier 2 perks! 2 levels in a row gave the same perk. 2 picks of the same perk in a row, out of 84.
Yeah. I have not a single doubt anymore that the RNG system isn't rigged to give doubles of everything.
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I'm always being sent to Hawkins or cornfield.
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I'm aware pure randomness is impossible in software. But I felt like explaining that is too much detail to go into. Point is, if you always start with a different seed(a typical seed is the current Unix timestamp because it is monotonically increasing) then you will get different numbers - which is close enough to random.
I already explained how favoring realms with multiple maps can happen so I suggest you read that again. Without knowing the specific implementation details we can only speculate, but it's reasonable to assume the system picks a map at random from the entire map pool: each map has an equal chance of 1/total_number_of_maps. However, since maps are not evenly distributed between realms, this system favors realms with more maps. This doesn't imply that something is wrong with the map picking system, it works as it is supposed to do. The "problem"(if you want to call it that) is the uneven map distribution, which yields a number_of_maps_per_realm * (1 / total_number_of_maps) chance to get a certain REALM(not map). This could be fixed by firstly picking a realm with 1/number_of_realms and then picking a map inside that realm.
There is also the fact that a while back devs added a system that allows them to increase the chance of picking certain maps. It was used around chapter launches to favor the new map, especially during PTBs. For all, we know they may periodically mess with the map picker to favor certain maps. Perhaps they want more games to be played on particular maps to better assess map balance. But again, this is just a theory.
I also doubt that the devs implemented their own random number generator - they probably rely on the C++ standard library. Then, there is no way something is wrong with the generator unless they forgot to initialize the generator with a seed or their system is more complex than picking a number at random and indexing the map array with it.
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Did you not read anything else of my reply? The stuff about how multiple things to do with RNG is repeating?
This isn't favoring a certain map due to it's DLC launch or from a PTB test. The PTB is a different version and there hasn't been a new map since RPD plus they stopped favoring realms in general back when Nurse came out as since the Asylum had a realm to itself it was picked FAR more often than any other map. This is map RNG picking the same seemingly random map multiple times, but it is doing so for different random maps on different days for different people. It isn't just maps either. RNG is repeating for perks as well. Just finished another game before making this reply and gained 2 more levels. Both gave the SAME PERK! That's now 4 levels in a row that each repeat perks out of 84.
The RNG is broken. No need to break into the code to explain it. The game's RNG isn't working as RNG and is giving repeat picks for multiple things.
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Getting the same map or perk twice in a row is not evidence that "RNG is broken" and you don't understand probability if you think it is.
That said, bloodwebs do appear to preselect perks for you, so if you miss a perk on a blood web, it'll come up again shortly after.
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Friday was Temple of Purgation day. My first 4 games were all on that map.
Saturday, my first 3 games were Ormond, the next 3 were the Pale Rose.
I know that random means you are likely to get repetition, but this week it does seem to be much more than the usual repetition. This has happened a couple of time before to me and both times someone created a post about it. Now it seems to be happening again and here is a post claiming the same thing. This seems like an interesting coincidence.
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Make more maps and focus on updating old maps after getting the new maps out? That way there is a variety and less talk on this topic?
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Literally, I've had the same map 3 times in a row many times recently, it's pretty annoying, even if it's a good map for the role that I'm playing.
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31 maps (cause one always broken)
Chance to get the same map
1 in 31.
Springwood 19% Chance
You have a 52% chance of getting one of these Realms
Macmillan 16% Chance
AutoHaven 16% Chance
Coldwind 16% Chance
You have a 24% chance to get one of these Realms
Crotus 6% chance
Backwater 6% chance
Red Forest 6% chance
Yamaoka 6% chance
All others 3% chance
Dead Dog saloon 0%
I think If you click your READY button last, you have a 24% chance to get the same realm again.
Most likely scenario statistically if random
survivor A got Macmillan last time
Survivor B got Autohave last time
Survivor C got Coldwind
Survivor D got Springwook
so that is 16 maps gone from queue
Crotus, Backwater, and Redforest now all have a 12% chance to be next.
chance to get one of these 3 next is now 36%
Hook Sliding with perk
6 tries. 8%
8+8+8+8+8+8 = 48% chance of success. If seeded random number generator
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Again. Read other replies. Several people are claiming to get multiple repeats of the same map. That is evidence of RNG being broken.
My bloodwebs are giving the same perk twice constantly. It has done this for the last 3 Killers Iv leveled with all 3 having total perks being half to that of their level. That is evidence of the RNG system being designed/changed to give repeats instead of being more varied like it used to be.
Repeating maps makes the game stale. Repeating perks makes the game's grind take twice as long. Something is either wrong with the game's RNG system or more likely it was changed to give repeats. Both shouldn't be happening and both makes the game worse.
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Go back to school, retake statistics.
If you roll a dice twice and it's the same number, does that mean the dice is broken? No
50 times sure, but not twice in a row. Twice in a row is common. Even three or four times isn't too rare, given enough data points.
That's as far as maps are concerned.
Now perks on the bloodweb are a different matter. They DO seem to have a systen that retains the same perks, and there's a reason.
The game doesn't know if the perk you missed out on was one you wanted or not. Sometimes the entity claims it before you can.
Maybe you're desperate for BT and DS, they both come up on the same bloodweb, you claim one, the entity claims the other.
So instead of never seeing it again for 50 bloodwebs, it repeats in again.
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Take a D6 as an example. You have 1/6 or 16.66% odds of getting any number. But getting the same number twice in a row is 1/36 or 2.85% as those odds are mathed at (1/6 X 1/6 = 1/36).
Those repeating perks wasn't missed at all. They are often the only perk on the entire bloodweb in lower levels and yet the same perk shows up again on the next level. I watched this happen for the last 3 Killers I leveled. All 3 have total perks equal to half of their total level. Once I seen the pattern I watched it happen for 4 levels in a row with getting the same perk for 2 levels in a row twice. Also have Killers who was leveled months ago and their perks are spread out so much that their total perks nearly match their level. I can take screen shots if you want to see yourself
There "should" be a 1/84 or 1.19% odds of getting any perk on my Cenobite. But over the 28 levels Im CONSTANTLY getting the same perk twice in a row. The odds of getting the same perk twice in a row should be 1/7056 or .01%. The odds are "better" for my Nemy and Twins as I had less total perks for each of them to pull from but they are still insane odds of pulling the same perk twice in a row yet it is a constant.
As for maps. I have no proof or evidence from my personal gameplay outside of my memory. But as said there are 35 maps. So there should be a 1/35 or 2.85% chance at getting any map. To get the same map 2 times is a row is 1/1,225 or .08%. There are also several reports here of other people getting the same map more than 2 times in row or the same map several times over the span of a couple hours. I don't even want to know the odds of that as it's gonna be so improbably small it might as well be impossible.
The RNG system is giving repeats. I can prove that with my bloodwebs and there is enough claims here for map repeats to be called strong evidence. An RNG system that gives constant repeats isn't RNG and it is giving a negative impact on the game in making gameplay stale from repeat maps and making the already long perk grind twice as bad from repeating perks.
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Yesterday I had 5(!) games in a row on Father Campbell's Chapel. FIVE games in a row! No map offering were used in any of the 5 games. The 6th game was asylum map LOL After that I used a map offering just to see another map.
I legit thought they broke something again and messed up map rng.
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Now roll that dice 50 times.
That 2.85% chance becomes an almost certainty.
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Roll that die 50 times and tell me how many times you get a 3 and how many times a 3 comes up in a row.
I just did it myself. 50 rolls and landed a 3 3 times with 2 of them being in a row! Lucky! Did it again for the number 14, had only a single 14 rolled. And again for 30, rolled it 3 times. 50 more rolls looking for the number 1, landed 2 of them.
Compare that to the guy who posted just before you did and claimed to get the same map 5 times in a row. Or the few other people that claimed to get the same map 3 times in a row or my claim of getting the same map 2 times in a row 3 different times cross as many sessions.
With people playing anywhere between 1-3 hours in a single session and at 15ish minutes per game. That comes to 4-12 games in total for a single session give or take. It should be VERY rare see the same map in a single session at 1/35 odds. And yet that just isn't the case as multiple people are claiming to get the same map multiple times in a row.
I can't really explain it any other way than the RNG system being changed or just broken for it to give so many repeats. And as said, I can prove this happening in recently generated bloodwebs as well as prove older bloodwebs didn't repeat.
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