http://dbd.game/killswitch
Let's talk about Deathslinger's perks
Let's update his perks to be feasible giving new mechanics and all. The ptb changes to the perks alone are very lackluster, so let's give it a boost:
Retribution: No longer a Hex, but a regular perk that puts the Oblivious status on survivors whenever they interact with a totem (cleansing or blessing), and reveals their aura for 4/6/8 seconds. With Boon Totems in the game it does need something that gives killers some leverage and a means of finding the totem. Plus it's just fair that survivors have to take a risk, right?
Hex: Dead Man's Switch: This is a hex now, causing everyone within a certain radius of a finished gen to become exposed.
Gearhead: Now combines Pop and overcharge. After successfully spearing and hooking a survivor within 15/25/35 seconds kicking a gen triggers a skillcheck. If passed the generator regresses by X% and the next attempt at repairing it will trigger a tricky skillcheck that will block the generator for X seconds if failed.
Comments
-
While I agree his perks are bad and need rework...
I rly don't like your rework ideas. Sorry.
0 -
Me too, your dead man switch and gear head are not original.
0 -
I'm not intending to make them 'original' I'm intending to make them useful and challenging.
0
