Let's talk about Deathslinger's perks
Let's update his perks to be feasible giving new mechanics and all. The ptb changes to the perks alone are very lackluster, so let's give it a boost:
Retribution: No longer a Hex, but a regular perk that puts the Oblivious status on survivors whenever they interact with a totem (cleansing or blessing), and reveals their aura for 4/6/8 seconds. With Boon Totems in the game it does need something that gives killers some leverage and a means of finding the totem. Plus it's just fair that survivors have to take a risk, right?
Hex: Dead Man's Switch: This is a hex now, causing everyone within a certain radius of a finished gen to become exposed.
Gearhead: Now combines Pop and overcharge. After successfully spearing and hooking a survivor within 15/25/35 seconds kicking a gen triggers a skillcheck. If passed the generator regresses by X% and the next attempt at repairing it will trigger a tricky skillcheck that will block the generator for X seconds if failed.
Comments
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While I agree his perks are bad and need rework...
I rly don't like your rework ideas. Sorry.
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Me too, your dead man switch and gear head are not original.
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I'm not intending to make them 'original' I'm intending to make them useful and challenging.
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