Decisive Strike still doesn’t feel like an “anti tunnel” perk.
I truly think 95% of the time I’m DSd as killer, it feels un fair. They got un hooked, I chased and down and hooked the un hooker. I go to a gen to patrol it, there the un hooked person is presumably about to begin working on it to finish it, they run to a loop, I mind game, get the M1 hit and go to pick them up. And BANG I’m DSd. I still don’t see how that’s “tunneling” I hooked someone else, found them, won the mind game, and got them down. And I’m punished for it? I get I’m supposed to just slug them till the timers out, but it’s so boring to play that way. DS needs a rework IMO. Every game when I get DSd I sarcastically say to myself “oh man I guess I tunneled”. Cause it doesn’t feel that way despite what the purpose of the perk actually is.
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If they touched a generator they can't DS though.
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Yeah they don’t touch it. I’m saying they are at a gen, presumably about to start working on it as a go to patrol it. And I catch them and start a chase
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DS has never been a healthier perk for the game than it is now. There's probably some weird situations where a killer doesn't tunnel and eats a DS anyway but it feels few and far between. Plus anytime you eat a ds and didn't tunnel you know that guy wasn't being productive anyways
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Seriously, people are still complaining about it?
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My problem is that it works in the endgame. As soon as the person gets off hook, it's a guaranteed escape for them. Yes, I'm technically tunneling, but when everyone else is full health and body blocking, what else is there to do? And then the person with DS will body block everyone else, because they can afford to go down and still get away.
They can also do an exit gate or flashlight save without losing their DS. It's absolutely still abusable.
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You gotta have a tiny bit of patience. Always let them caress the gen for like a second then slide into their dms. At that point ds off and they have to rely on making the right decisions during chase and nothing else.
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DS is fine.
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They won't stop untill ds is complete useless.
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Eh DS is fine. Had a lot of situations where I knew DS turned off and it was just free hooks at that point.
Only thing I have gripe about is survivor healing up to healthy state then coming back at you then gets downed fast but his DS is up and still uses it. DS should turn off when you get healed a state except dying state though.
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Well, they played the rest of the game with 3 perks. Seems fair to me.
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DS is fine, nerf Unbreakable, Dead Hard, and Borrowed Time instead
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I have only been DS'd three or four times since the nerf and it was because I was playing hyper aggresively. You must be tunneling hard for the perk to actually come into play
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DS is mostly fine.
The only issues are:
1) It does NOT deactivate on exit gates. That's the worst situation of all for it to remain active.
2) There's no point in it having a skill check anymore, that* aspect may as well be removed. It's a one time perk that'll deactivate if you interact with anything or run out unless you get chased straight after your unhook. More silly that you don't get a second chance if you fail the first if the killer does actually decide to tunnel the person twice.
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It is an anti tunnel perk, it just happens to also work on people who aren't tunneling. It is literally just a conditional stun.
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It is very difficult to make DS a perfect anti-tunnelling perk. Sometimes you'll get hit by DS unfairly (though this is very rare) or the killer intentionally takes the DS hit and continues to tunnel you.
The only good thing is that you know that survivor was doing nothing since their unhook 👍
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Yep! Great idea. Lets nerf the only things that can help against slugging and tunneling. Let's also nerf DH so you now go against 4 SB every game :)
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If you get tunneled right when you are off the hook, This perk is perfect.
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Notice how Decisive got nerfed and yet is still used as a meta perk? Interesting, almost like you can add downsides to these perks and they'd still be the best... hmmm
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They dont need nerfs, though. People are crying for no reason. These perks have counterplay. No need to add stupid downsides when it isn't needed.
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DS is fine. It's a good anti-tunnel perk, they cant progress the game so... just make sure you know they have done something or slug them...
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"They have counter play" They are used because they DON'T have counterplay. They are used because all of them counter any possible strategy the Killer would use. Slug and you use Unbreakable, pick up and you get Decisive Striked, Dead Hard used well extends every single chase towards another pallet or window and can extend the chase by 30+ seconds if used well, Borrowed Time lets Survivors rescue each other without an ounce of fear whatsoever and encourages poor play.
The "counters" to these perks is the Killer being forced to play in a way that wastes as much as their precious time as possible spread out across 16 perks. They cover every strategy the Killer could employ as long as the Survivors are competent and experienced at looping.
And like I said, Decisive got nerfed and it is still used, so why not nerf these to? They'd still be used if nerfed properly, what are you so afraid of? Be honest
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Yeah the endgame ds is annoying. I don't know how you would even change that though. I guess you can make it so that ds doesn't work when all gens are don but I'm not sure how well that'll go.
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They do have counterplay. DS? Don't tunnel. BT? Dont tunnel. Unbreakable? Just pick them up. DH? It doesn't have much counterplay when used for distance. I still believe it's fine. SB is much better imo. Again, no nerfs are needed.
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DS is meta because tunneling is a meta strategy and it is a counter to this strategy. If you didn't tunnel DS would be literally useless except in rare circumstances like the one in OP's post.
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Yes, so the nerf was fine. You have vindicated my point, it serves it's purpose well. The rest can as well, even with nerfs.
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You act like it's an option when teammates seem to love running away and hiding after unhooking. Decisive and Unbreakable are ran together for a reason, you CAN'T pick them up. You can straight up ignore an unhooked Survivor, down and hook someone else, and then STILL get Decisive Striked because the timer was still going.
But hey, it was nerfed and it still works, so this can happen to the rest as well! They are the top ran perks and are the strongest, so why not add a little more strictness to their strength? Survivors get 16 perks, remember that. That's 4 of each meta second chance perk in use. No perk in the Killers line up lets them magically stop a Survivor from moving and granting a free hit, or picking back up a Survivor for free if they somehow get off after being picked up, or the ability to hit through endurance.
Survivors countering the Killer is to have perks, the Killer countering Survivors is bowing down to the mere existence of these perks EVEN IF they aren't being used by a single Survivor. The mere existence of them conditions the Killer to respect the Survivor, which is insane since it's a 1 VS 4 and the Killer only has 4 perks.
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Bt imho would be fine if tge unhooked survivor didn't have collusion.
DH and UB I don't really have solutions for, with UB being the lesser of the two evils
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Unbreakable could be made to be used when only after being hooked once, Dead Hard could have the distance reduced or the exhaustion increased by 20 seconds.
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These perks have counters. You know how many times I get hit with DS? none. Unbreakable? None. I'll try my best to ignore the person that got unhooked because I think it's scummy. Most of the time the unhooker is pretty easy to find. You're wanting to nerf perks that dont need it. DS was nerfed because it could be pretty OP. These perks are just fine.
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They aren't, you choosing to "not play scummy" is you choosing to play in a way that increases your odds of losing.
You can play like a peach all you want, but you aren't high enough MMR. Not if you play like that. Every strategy you would employ against a competent full meta team who know how to loop would be countered. This isn't even including SWF or medkits, what pure nonsense.
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Pay attention to the vote ups. People clearly favour ds as it is now. There will always be someone firing off a statement about something being broken thats just the internet.
Ds is in an extremely healthy state. The devs have come a long way from the extra health state it once was. Endgame its annoying but this is something that will affect you only if you lost the game.
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The superior play is to slug in that situation and pressure the other hook. If you have so much pressure that you hooked someone else, re-downed the first survivor and still have ds, then it hardly matters.
Either way, you misplayed, it's not ds that punished you, like it would happen with the previous versions.
Also, you should be happy it's not true anti-tunnel, because for it to be, it would have to be buffed and I doubt you'd like that even less.
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Disagree.
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It's a good thing DS isn't an anti-tunnel perk then. It's a "just in case I'm downed again within 60 seconds" perk or an "anti-re-hook" perk. I'm hardly ever hit by a surprise DS. Sure, it still happens.
It's not a hard perk to counter either. The counter is to eat it as soon as possible. That's why you re down if you can. Same as UB.
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You are right, it is not an Anti-Tunnel Perk - because it does a bad job at this. It should really punish tunnelers. Whenever I get to use my DS, it is because I get tunneled. This was even the case before the most recent Nerf, since I did not use it hyper-aggressive.
However, against most Killers, it does nothing, they just follow you and if you got tunneled after your first Hook and used DS, you will just be tunneled after the second Hook and die. It needs to be buffed in its Anti-Tunneling aspect to be actually called an "Anti-Tunnel Perk".
Regarding your scenario - really, it is whatever. Yes, you can hook another Survivor and the person unhooked before still has DS. But I dont think it feels unfair, because at least you know that this Survivor did nothing to progress the game. And I am not upset if I get stunned by DS when I know that the Survivor spent 40+ seconds doing nothing.
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My only complaint about current DS is that the timer feels so much longer than one minute when playing killer.
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Do you know why DS is a meta perk?
It's because tunnelling is the meta. It's by far the most efficient strategy. DS is the only perk to counter that, which is why it has such a high pickrate.
It's similar to Qin's Sais and Soul Reaver (%HP damage items) in SMITE rocketing up to top pick when everyone keeps stacking max HP all over the place. Doesn't mean they're strong, it just means they're effective against the most popular strategy.
Seriously, if you don't tunnel, DS doesn't do anything in, what, 7 out of 10 matches? How is that a strong perk?
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Tell me how to counter Ds when gates are open?
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All the 'anti-X' perks in this game are very useless, by all means. They work on paper, but not in practice once the human factor is added in.
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Not this...
You're probably the first person complaining about DS since the nerf.
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What if you can use Decisive Strike 2x instead of relying it on using it 1x? I guess the survivors are just going to nothing for 1 min if you can use it 2x in a trial 😅
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The survivor deserves DS if they kept it until the end.
EDIT- You can go after the unhooker.
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So if they bring full DS team I deserve to lose even if i don't tunnel?
I can go, but if DS guy bodyblock him, it's win win for survivor unless we are miles away from gates. And i still don't hear how to counter it.
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It's very unlikely you're gonna have 4 survivors with active DS at end game, lol. Just avoid the recently unhooked survivor and go for the unhooker.
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U said it has counter play. I still don't hear how to counter it once gates are open. Still waiting.
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Go after the unhooker? How hard is it?
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Are you really still complaining about the current DS..? So what do you want more than this?
You're not real.
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So instead of suggesting hot to outplay perk, just ignore it and let him away. I'm impressed. So there is no counterplay. TY. It was so hard to figure out.
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I want DS don't work once u open gate. It's end game state where survivor is guaranteed to escape cause he can stun me for 5 sec and move away if i slug him.
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Or you can slug them? DS is completely fine. You just need to git gud if you're having problems with DS. That's all I can say at this point.
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