WGLF is nowhere as good as BBQ.
BBQ rewards the killers for completing their objective: Hooks. WGLF does not, rescuing survivors while is a good thing to do does nothing to progress the game on the survivor's side. It would be better for WGLF to rewards gen completion.
BBQ also gives info on the killers other objectives for them to find. WGLF does not, if you pick WGLF it's basically playing with 3 perks. How many times in the last 10 games that you have WGLF on did it genuinely come in handy? How many times did BBQ?
In the best scenarios, if a killer gets 4 BBQ stacks then the game is still winnable for both sides. If 2 survivors manage to get more than 3 stacks of WGLF? The game is basically done. This is assuming we're counting only hooks. But be honest, how many times has a solo taken a protection hit for you not at the exit gates?
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This was a big talk before they buffed WGLF, but honestly its fine now.
Sure you get stacks easy with BBQ, but the bonus healing speed on downed survivors is actually insanely good. It makes up for it, and it now can hold up to BBQ fairly well.
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I feel like they should remove the protection hit thing and replace it with gens done.
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How about a stack for, you know, HEALING a teammates health state? THAT'S WHAT THE PERK DOES.
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You mean that everybody would get stacks whenever anyone does gen?
That would actually not be bad, but problem is that it doesn't fit theme of the perk.
Or that it would be for either unhook or gen done, because at least for me that would be harder to earn 4 tokens.
You can have game where killer doesn't get many hooks and earn 4 tokens from protective hits, but there is no way you can do it from gens. It's easy, if everyone has WGLF, then number of hooks is limited and number of gens is limited, but number of protective hits is not, so everyone is able to earn 4 tokens, if you try a little.
Bonus healing speed on downed survivors is really good and I would work around that.
Maybe add new way for earning tokens -> healing downed survivors.
That perks support that, so it fits theme and would make it easier to earn tokens.
I don't actually find it hard to earn 4 tokens, because I do 1 for 1 quite often and that earns 2 tokens.
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I don't think WGLF is in a bad state, but I do understand where you are coming from about it feeling "inferior" to BBQ & Chili. As Killer, hooking different Survivors across the trial will happen organically (lest you are camping or tunnelling), whereas Survivor, you will kind of have to compete with your teammates for the saves... whether hook rescues, pallet/flashlight saves or protection hits.
If anything, I agree with the idea that a way to make it better would be if a token is added for each full health state you heal a teammate.
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Hmm, if we wanted to have same theme:
What about 1 token for each unique unhooked / healed survivor.
You might wanna count protective hits for it too.
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That could be an interesting take which would probably solve the issue with the Survivors that use it thinking the name is "We are Going to Farm Together"...
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I would actually not go this way. You often have survivors that just got carried and were never really in chase, or hooked. So it would be hard for multiple survivors to earn 4 tokens. It would be quite hard nerf for soloQ survivors, they would be forced to use other perks to be even able to earn 4 tokens.
I would be fine with current version, but add healing downed survivors.
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I was just making fun of the general state in which people use it. My apologies, but yeah, if they limited it for one for each unhook, it'd mean everyone would need to have the capacity of getting hooked four times to be able to get all the tokens across all players. That becomes harsher when someone just doesn't get hooked through the match.
As I said, I don't think WGLF is in a bad state currently. The buff did nicely with it, but I just agree that it's a bit more difficult to earn all four tokens organically unlike with BBQ & Chili with Killers. I do think it'd be a nice addition to include healing someone from downed to injured or perhaps all the way from downed to healthy.
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Protection hits can be fun and should be rewarded for throwing yourself in harm's way.
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It's fun to get hit? The only way I can imagine that being fun is with mettle of man but that's it.
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Fun? Yes it is. Do you see it done often (not at exit gate)? No, maybe once every 30 games. Truth is, not many randoms gonna care enough to throw themselves between you and the killer and if you do it then they'll complain that you're not doing gens. Think about it, those randoms that follow you around while you're being chase, do you think that they're doing a good job?
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when anybody finishes a gen anybody with wglf gets a token. It fits the theme cause gens means escape which is survival which is living.
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Yeah, this way it is fine as long it would be only way to get totems -> your team needs to do at least 4 gens.
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At the absolute minimum, picking someone up from downed state should generate a WGLF stack. It is bizarre that the perk's only in-trial benefit does not work with the rest of the perk.
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I don't care about the mechanical benefit at all, I just think there needs to be mroe stack conditions on WGLF. I made a thread on some extra conditions that could be added to WGLF here: https://forum.deadbydaylight.com/en/discussion/280525/buff-wglf#latest
1) Healing someone out of the dying state
2) Generally helpful cumulative actions
Spending time being chased, healing survivors, and doing gens/gates gives progress towards stack generation. 100% heal on injured survivors = 1 stack, 100% gen progress = 1 stack, 100% exit gate progress = stack. Spend 40 seconds being chased = 1 stack. These all combine, so you can partially do 2 or 3 different things and they all cumulate together to equivalent 1 stack. So if you do half a gen, then heal a survivor half way you get rewarded a stack. If you do half a gen, then get chased for 20 seconds you get a stack. If you get chased for 30 seconds then do a quarter of a gen you get a stack.
Basically generally helping the team = stacks.
Dodging an attack (ie. killer swings at you, but you barely make it through a window without getting hit, or deathslinger fires a shot at you but it's a near-miss) = 1 stack.
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Monstrous shrine is nowhere near as good as Quick and Quiet.
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While I could have titled the thread "The survivor's perk for earning extra bloodpoints has requirements that is way more challenging to fulfill and hard to complete without actively sabotaging the survivor's game objective and therefore should be changed while the killer's perk for earning extra bloodpoints assists them with their game objective", I believe the thread's title should be enough to sum up what the thread is going to be about. The content and my "point" is in my first post which I have adequately explained.
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It'd be better to just buff both BBQ and WGLF as perks and make the stacks base kit features.
IDK, maybe connect the dots and it'll make sense why two BP stack perks are being compared.
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Me when I'm 3m behind an injured survivor and the killer hits me, but the game denies me my protection hit, starving me of yet more of those sweet, sweet bloodpoints
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all wglf needs to do (on top of what it does) is just give stacks when you pick people up from the ground as well. i have a feeling they didn't do this because you can technically farm people off of the ground, but I feel you could work around that as they did with Unhooks.
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