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Worst designed killer in the game?

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Comments

  • Main_Freddie
    Main_Freddie Member Posts: 12

    I gotta agree with you here, I'm a HUGE Resident Evil fan and Nemesis is just a joke in this game.

    The zombies, damn... yes they're dead but they are not supposed to be that stupid!!

    For other killers, IMO Nurse has the best design for a killer, she inflicts fear and sometimes jumpscares (what i think it was supposed to cause in the survivors in a horror game themed) and for the worst, like I said: Nemesis and: Trickster (what is that?), Ghost Face (poorly designed add-ons), Legion (an assassin who can't kill, only injure?).

    Nemesis should have his minions (zombies) buffed with more consistency;

    Trickster rework on his power, give him more speed while no chasing survivors or in gen direction like he's running towards his crowd to cheer him up, keep the daggers it's a good thing but he needs more;

    Ghost Face needs to have more stalk-based add-ons like revealing aura of nearby survivors 10m close to him, lower the damn power CD! 20s is just HUGE because most maps gives advantages to survivors for scouting since they have 3rd Person camera view;

    Legion power should give him aura reveal when he downs a survivor and the survivors screams and stop doing actions for like 3s

    PS: Fred, just revert the add-ons nerfs and keep 6 snares and 8 pallets. Make 50/50 when he uses pallets add-on in every map.

    Please, save Fred... He doesn't deserve to be treated like this.

  • Apexgnifrums
    Apexgnifrums Member Posts: 335

    Trickster twins spirit

  • danielmaster87
    danielmaster87 Member Posts: 9,845

    Probably Leatherface. Can't play normal or he loses, but if he gets 1 down, that person can be guaranteed dead that game, because the chainsaw goes through multiple people, which Hillbilly can't do btw, and can catch up to a BT sprint burst through the poorly thought-out charge mechanic. He just chainsaws and that's it, even though the charge mechanic adds a sliver of complexity to him. It's boring.

    All he needs is to not slow down a ton when revving his chainsaw, get rid of the charges mechanic, and give him a secondary ability (maybe one in which he has different masks around the map that give him different buffs depending on which one he puts on).

  • baseballfan4877
    baseballfan4877 Member Posts: 364

    Nemesis and trickster.

    Nemesis- Zombies are essentially aesthetic only. His whip is so weirdly made/unnecessarily finnicky. 3 health states. Hold W super strong. Plethora of vaccines for whatever reason (5). It makes using his power one of the worst feeling things. loop gameplay is nothing new, another huntress/pyramidhead.

    Trickster- Mostly because of how unrealistic main event still is. Not sure why he is in the game except to get kpop fans. Huntress and deathslinger were just better. Trickster could have been a lot cooler with ricochet base kit or something.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Most of your issues are player based and not killer based. I play both and never camp, tunnel or slug......well I'll slug swf teams that annoy the piss out of me.


    You can see where he is as long as you pay attention to your surroundings, because you can see him moving around since his cloak is like a Predator cloak. Also his power does take skill to use because if you don't have good timing or know how to move around they will see you and run off before you can uncloak.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Probably Hillbilly. He is more or less the consensus favorite of survivor mains, so you know his design is busted in all the wrong ways.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Legion could have been a 4 man version of twins. A bit like switching chracter on GTA5.

  • Adaez
    Adaez Member Posts: 1,243

    A good billy can mop the floor with you and is one of the few killers,that thrive on big maps.

  • Gwinty
    Gwinty Member Posts: 981

    And then the box is instantly solved and his passive power is gone for about 90 seconds. -10 seconds do next to nothing to this and the add on is just there for style. His iridesent add on should pack a bang as it is his ultra rare for a reason. Look at the survivor add ones with brand new parts or anti hemmorage as an example, this is the power level iri add ons should have.

    Also you can manipulate Pinheads spawn when he teleports and abuse that to get into a safe position forcing him to either not teleport and give up his passive power for some time or to teleport and enter a suboptimal chase. Depending on the map you can even deny him the chase completly by solving it in the right position.

    The most common reason people complain about Cenobite is Ruin/Undying stacked with his power. However in that case Ruin is the problem that makes it impossible to add more slowdown mechanics to the game. Hence Ruin should go not Pinheads power.

  • Mew
    Mew Member Posts: 1,834

    probably nurse in terms of actually breaking the game

    in terms of unhealthy mechanics? twins, trickster, nemesis and pinhead (last two mostly because of their passives, getting hit bc of RNG or your teammates incompetence is not fun nor healthy)

  • Tostapane
    Tostapane Member Posts: 1,667

    Twins hands down. Boring gameplay and they are good only for camping someone (before they were relatively good also for slugging, but you know, devs increase Victor's cooldown to 5 seconds...)

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    I don't play against bad killers. If he teleports to you, it cancels the chain hunt and begins the timer again, just like if you were to solve the box, and with both the addons that make the solving longer, it makes it 12 seconds which is only good if the pinhead actively is playing in an infinite chain hunt build, reach requires a lot of work to pull off, unlike again, old doctor that nothing could be done for and just happened constantly. For pinhead he is extremely counterable, and even if the survivors ignore the key part of his kit, the slowdown from chain hunt is only at its strongest if the pinhead is playing strong along side it. With the iridescent box addon, it doesn't change a single thing about the chain hunt, it just makes it where you can't see the box, it still doesn't change the fact that solving the box is 45 seconds of it gone, and then 90 seconds before it begins, just that you have to search a little longer before it begins, but you can use the same box logic the pinhead uses to find the box to find it yourself.

  • Emeal
    Emeal Member Posts: 5,435

    I dont like this Killer =/= This Killer is badly designed.