We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Small perk buffs - bond, prove thyself, diversion and No mither

Bond - reveal your aura across the map to all allies in an infinite radius instead of viewing your allies in a limited radius around you.
Prove thyself - after being in contact with someone, keep the 3% buff ideffinately, but require meeting up with all other players to get full 9% bonus.
Diversion - have it be able to gain 3 tokens, throwing a pebble uses a token. allows people to stock up on pebbles.
No mither - injured state is not revealed to killer on the hud OR injured animation is not played. all no mither effects are still there, just not showed immediately

Comments

  • Whisky_Glass
    Whisky_Glass Member Posts: 49
    I agree with diversion and no mither.
    I still wouldnt use prove thyself.
    I like bond the way it is right now
  • Shadoureon
    Shadoureon Member Posts: 493

    I think no mither shouldnt have scratch marks. Making beeing one shot a risk yet allowed to run away within places with lot of walls. I think thats enough of a buff to make it viable but still a poor choice against good killers.

  • [Deleted User]
    [Deleted User] Posts: 0
    edited November 2018

    Bond is already one of the most powerful perks, your survival rate really skyrockets with it. It's fine as is.

    Post edited by [Deleted User] on
  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    I disagree on bond with the "survival rate really skyrockets part" if anything its just a slightly less useful empathy, my proposed perk change would bring it into its own and make it different to empathy which its almost a carbon copy of.

  • Milo
    Milo Member Posts: 7,383
    Yes make bond empathy but better >.<
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    what we really need is a full rework on no mither, that perk makes adept for david so difficult

  • [Deleted User]
    [Deleted User] Posts: 0
    edited November 2018

    Your no mither change is kinda going against the direction the game is going in, that direction is players being shown information. The way the devs are solving the problem of SWF is, that all survivors should be as informed as a SWF group. However this is making the game incredibly unbalanced in survivors direction unless survivors makes mistakes, in turn then then devs buff Killers to make up for this unbalance.

    A great example of this was the Freddy hotfix, Freddy was incredibly strong killer on day 1 and then after hotfix when everyone was able to see when someone is sleeping and act on that then Freddy became the weakest Killer because of his long attack times, of sleeping, waiting, attacking and downing.

    This is why by the logic the Devs are working from its actually unfair against the Killer to not show the information of No Mither, it's bad, but it's because of a whole lot of other things that No Mither has to be this way.

    We should encourage BHVR to go away from this philosophy, making players and survivors in particular deal with unknowns their own way and not tell them everything on the Hud.

    Horror games are the best when the player does not know what's gonna happen, Dead by Daylight has become far from a Horror game. I really want this to change, I want to feel fear as survivor again.

    So anyway, I support your No Mither change but like I tried to explain the problem is further up the pipe of development than just the perk.

    Post edited by [Deleted User] on