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Never thought Id suggest nerfs involving Pig
Hex Plaything is complete broken trash on Pig. Unreasonably powerful against survivors not on mics and probably even when on mics. Almost like the Blood Favor Trickster pallet thing. They did not think this through and the result is that perk is SO effing strong on her that it damn near makes her top tier tunneling MACHINE.
Strat is simple. You get an active trap on your head you are SCREWED. Make this an indoor map on top of it? LOL. You are forced to try to get this trap off of your head with ZERO chance to defend yourself because you can't hear her coming and have no idea if you're running TO HER. You are literally forced to put yourself in places she knows to check with ZERO gameplay elements to use in your own defense. This is what people ACTUALLY mean when they say Spirit took away gameplay. There is literally no choice here other than PRAY she doesn't come. When she will...her whole GD build is centered around this. I hope anyone opposed to this actually takes the time to think about what that actually means.
You have a totem that prevents you from hearing the killers TR. You are injured, you are now forced to search boxes with NO WAY of knowing if she is standing RIGHT there.
I've seen this 3 times in the last 24 hours.
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If you think undetectable status that you can cleanse makes her OP, this is hardly the first time you pondered Pig nerfs.
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Pig has been underwhelming for months and months, shush
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Lot of time to go searching for totems WITH an active trap huh?
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Don't tell me shes a wee bit op now.
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Hahahahaahahahahahah
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If you're bothered by the Undetectable status, you should just run Spine Chill. Pretty much negates stealth and stealth-related perks.
As I can see here however, you've become her plaything. Okay that sucked.
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I've been desperately trying to unlock it on pig, no luck yet :( I promise not to use it for tunnelling.
Also plaything while great is not going to become meta on pig or anyone else unless a new killer has a power that synergises very well and obviously with it.
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Always been a lil bit op, like 17% of the time. Goes up to 18% with combat straps and lots of practice.
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When the only actual suggestion to something broken OP is "use this perk" you know you're right.
Eyes? When did survivors gain the ability to see through walls and in all directions at once?
LMAO people cried about the Spirit but not this?
You're literally an injured survivor with a timer on their head. That has to run around to boxes the Pig knows about. While having absolutely nothing that indicates she is coming. Turning the entire game into a coin flip instead of actions chosen based on input from the other side.
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You don't need to use your eyes against Pig, her breathing is almost as loud as Wraiths. You can clearly hear it through walls.
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.....you're trying to unlock it on her yet you don't think its meta. Suuuurrree.
Dude, you have limited time to find the box you need. WHILE injured. You have nothing indicating she is around. This doubles down on the original idea of the perk where you NEED to be careful but an active trap REMOVES that from being a possibility. Which is always something BHVR seems to try not to do yet in this case it slipped them. This is without question one of the best perks to run on her now. It makes her lackluster traps INSANELY strong. Pair with timer reducing add ons.....oh god.
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If you hear her breathing while you're at a box. You're going down.
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So... you are mad that 3 players found something that works
Not that I would use it though
But looking at the situation you've been put in... That isn't my way of playing the Pig... but does make her Traps better
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Killers aren't allowed to use other perks besides the meta perks that survivors will complain about as well.
Really killers aren't suppose to run perks or do anything that helps them kill survivors.
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Don't worry mate, they are already nerfing the best pig addons next patch.
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Okay, maybe it will be. And yes, I thought about who the perk would be best on and decided she would probably be one of them for the reasons you mentioned.
It's still map dependent, it's still a hex perk that's easier to find than others, and some of her addons which make it harder to get the box off are getting nerfed or reworked. And most pig mains have pork scratchings where their brains should be going by how many focus on tunnelling trapped survivors. They won't know plaything works well on her unless someone tells them.
The biggest accidental pig buff in recent history is RPD, that map is pretty much an auto win on her, and kind of a guaranteed win with certain addons. That map is way more of a problem than that perk.
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Might not be meta on all Pigs, but it's glorious on mine. It's pretty nice even against the sweat SWF squads - just enough slow to shore up the mid-game, which can flag behind on several maps.
Pig's still not the strongest, but Plaything makes her feel less powerless.
If you're a Pig that's tunnelling, though, you're boring and suboptimal in playstyle. No boops for you.
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Got ya
I won't run a perk or use my power then
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I just spent another 300k BP on her and nothing arrgh
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keep saying nerf Pig and BHVR might just do it 😳😳😳😳
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You misspelled years
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I run it with face mask for funsies
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Found the survivor main
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I think you missed the sarcasm in the post.
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The Pig? You mean one of the 3 killers who can become undetectable at will without the need of a perk?
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I don’t really see how this is an issue tbh. If she wastes her time going around checking boxes just to get you out of the game, she loses. Every killer can tunnel anyone out of the game if they choose to do so. Pig has always been strong at this because she has head-popping.
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Why are you trying to shut off Hex: Plaything against a Killer who can turn off their TR at will?
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Urgh could you all stop the circlejerking for once I don't even agree with OP but "stoopid survivor main want to nerf pig lol" isn't much of a counterargument.
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You aren't trying to remove the Hex.....that is the point.....because you kinda can't and don't have the time to? But are then forced to be careless because you don't have the time TO be careful...
My entire complaint.....
Well thats because they all know I am right. It's obviously something the devs didn't intend. The perk goes from being strong on most killers to RIDICULOUSLY strong on Pig. Removing all gameplay elements of defense. Like I said. if your trap goes active and you have been hooked. What steps are there to reasonably try to remedy the situation? There is none.
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Pig can already turn off her TR.
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Dude you have your opinion, thats fine. But no, they don't "know" that you are right, because most people would argue you are wrong.
Pig can already use her crouch ability to go undetectable, so I as well don't understand why Plaything issuchn a problem on Pig. I also haven't seen anyone else complain about this yet, it seems like most people aren't agreeing with you here.
If the devs actually nerf Plaything, I'm gonna laugh hard. That perk isn't op at all. What changes would you suggest though out of curiosity?
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Actually they gave her in built stealth on her crouch so she could sneak up on box users. They also choose amanda young as the character from saw because she deliberately made her games unwinnable she was vindictive and set out to create unfair situations for her victim's. Even before this perk people were playing pig in manner where she check up on people doing boxes. So many add ons relate to amanada getting info leading to the survivor. This is her game its unfair it's mean and it puts you at your most vulnerable. THATS THE POINT!
Pig was made during a point where killer design was terrible (shes not even strong). We went from doctor, leatherface, freddy, pig to clown. If your getting schooled by a 115 stealth killer and your team is giving the pig player room to mess with hunting bear trapped survivors that's you as a team playing badly or worse the pig is throwing the game just to kill you.
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and that is a completely different thin than what Play Thing does. Having to perfectly know the distance from the person on the box and then slowly creep up for them to maybe not even be there is so far behind what Play Thing gives her. The ability to run at will to anyone on a box and for the person to have no chance to play it smart against her because they can't hear her.
I guarantee you it gets nerfed. If Undying got nerfed this will too. No the perk itself but the combo on Pig. Its way too strong.
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I would like to counter Pig with Plaything perk to see for myself whether it is so OP as everyone claims
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Pig was in a bad way now you wish for my main to suffer again? I should probably just main Leatherface and just facecamp a whole year in a odd but weird way of complaining. There is a 100% chance of getting the traps off but some how your doomed have you actually played the damn pig before the possible new addons for the pig? Let me guess survivor main?😏 how much play time do you have clocked?
Cleanse the totem like all other survivor's the game mode isn't just supposed to be gens because you can't get pips by rushing gens.
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BBQ and Chili takes care of the problem you bring up very easily without requiring you to use a trash add-on in the process. Besides, unless you're in one of a small number of maps (Lehry's, Midwich, RPD, Hawkin's until it gets removed), you got a reasonable amount of degree to use your eyes to see the Pig if she actually decides to try and take advantage of this combo.
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Hex Plaything with Thrill of The Hunt on Doctor...
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Oh, you are evil. I have to try that...
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It's really cute, that you think this is same power-level as Undying used to be...
Plaything is fine, you can actually just ignore it on most maps. You know that Plaything has backfire in form of not able to use any other Hexes, because those make Plaything worse. You might get away with one, so probably Retribution, or Thrill of the Hunt are best options.
It will also get worse, because of boon totems -> less Dull totems to spawn Plaything.
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With the snipe add-ons :D
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Well then what would you suggest? Because nerfing Plaything just means one more perk slot for yet another meta perk. It's not like many killers are using Plaything at the moment anyways.
I'm not so sure if this will actually get nerfed though, I personally still don't see how it's that crazy.
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The fix is easy. When your trap becomes active Plaything is void until the trap is dealt with.
I felt like on paper this should seem obvious but wait until you go against a Pig who is exclusively using it to go after people with active traps on their head. You get unhooiked you are now injured with an active trap on your head. You have a time limit to find the right box while having zero indication of where the pig is while she is free to run upright. This removes all chance to defend yourself. Heading to a box that for al lyou know the Pig is getting looped right at. You can't tell unless its a WIDE open area.
It's cute that you responded as if I was talking about something else entirely.
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If we're going to be disabling perks because a survivor has an active RBT on their head we should be fair and have it deactivate all perks. No BT, No DS, No UB.
Now you don't have to deal with plaything and the pig doesn't have to deal with your perks.
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What an outstanding argument. You really pleaded your case reasonably.
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Are you against disabling perks now, because it's not to your own advantage?
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I cringe when people argue like this. The automatic assumption that anyone against something broken in advantage of killer MUST be a survivor main.
I have around 7,000 sacrifices on DBD. I play both roles.
Why is DS a problem for you again? Quit tunneling. They can't do ANYTHING or else they void their DS. Not a big deal. Borrowed Time same thing.
I'm against disabling perks when they create broken gameplay that the devs obviously didn't think of when they made the perk. This isn't the first time this has happened it won't be the last.
As if the devs who routinely nerf killer were like. We should give Pinhead a perk that specifically makes Pigs active trap scenarios infinitely easier to make oppressive. Gee were nerfing Deathslinger for all these counterplay complaints and we're fixing Pigs timer add ons. Lets give her something that ACTUALLY doesn't have counterplay on top of it.
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You are doing the thing you are claiming I'm doing. Assuming that I have an issue with DS just because I brought it up.
But hey I guess anything to remove the possibility of seeing other non-meta perks see play. Can't have killers mess with fun perks.
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Yeah people tend to do that when the other person directly cites other perks to turn off in response to the one the OP is suggesting needs to be tweaked.....
Plaything isn't some "fun perk" or part of some goofy build. It's a solid perk either way and good for snowballing. Objectively has massive synergy with Pigs active traps. In a way that...kindddaaa removes all gameplay from the survivor side of things when trying to GET the RBT off. I thinlk thats an issue.
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you make it sound like Plaything stops survivors from searching boxes. If this combo is such a big problem for you, I have a solution. ✨Spinechill✨ There's no issue with a Pig running plaything, because she's still objectively one of the if nit the worst killer in the game. Plaything doesn't enable her to instadown, or give her information or help on the majority of loops, especially against good players. All it does is give her some extra slowdown as people need to be more weary at boxes. Which btw is completely countered by coms, if somebody is telling you where she is then boom, no need to worry about being Oblivious.
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Why do people want plaything nerfed it is trash. Everyone knows as killer you run ruin and plaything does not play nicely with the ruin undying insurance policy. Oblivious is a map dependent effect so it lacks consistency the totem tells you where it is passed a certain point.
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