We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Map Offering Idea: One Player, One "Vote"
AGM
Member Posts: 806
Since one player is 20% of the total number of players per game, why does one player's offering get to decide the map with 100% certainty?
I suggest nerfing map offerings to a 20% chance, so that each player gets 1 "vote" to decide the map if they so choose to vote with a map offering.
And if a SWF wants to send the killer to an "unfair" map, they need to invest 4 offerings for an 80% max chance.
I'd also appreciate it if they made Sacrificial Ward common.
Thoughts?
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Comments
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I like Otz's version more.
Offering chance:
80% for killer
80% for SoloQ
60% for 2-man SWF
40% for 3-man SWF
20% for 4-man SWF
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