We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Should Iron Will be nerfed?

GrimReaperJr1232
GrimReaperJr1232 Member Posts: 1,715
edited October 2021 in Feedback and Suggestions

This is something I've been contemplating for a long time and with the recent Stridor/Spirit changes, I thought it best to approach the subject now.

Iron Will is awesome. Let's not beat around the bush. In a chase? You're not even breathing and chase music drowns out your footsteps, so it gives you an edge. Stealthy? Now you're completely mute. Just generally don't like hearing your survivor's constant groaning? IW has you covered.

Condition? Be injured. Done. Easy. One of the major penalties of being injured is gone. If anything, you're a bit harder to catch now since the Killer has far fewer audio cues to work with.

I suppose I accepted it for a long time because Stridor did counter it. A counter did exist, so I had no right to complain when I didn't use it.

But over time, new perks came and made me question the decision for IW to be 100%. Let's look at Off the Record; who would use this perk rather than IW? Sure, it blocks auras too but you were just on the hook; that's not going to save your life. The only consistent strength of the perk is being completely silent, which is outdone by IW which does the same thing with 0 conditions.

Better yet, let's look at No Mither. I know, meme perk but there's a point here. The perk that has the gimmick of being injured throughout the entire game has you being 75% quieter, compared to IW which has no drawback and makes you 100% silent.

It just doesn't sit well with me that this perk outclasses everything else, has no real conditions, and literally has no counter other than just having to use your eyes... and maybe some of this is due to bad experiences with IW and the buffed Lucky Break.

I'm not suggesting anything. I just want to hear what some of you have to say and why. I might just be overthinking things, who knows?

Comments

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Roll back Stridor nerf since spirit is getting changes and that perk was nerfed only because of her

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380

    I cannot imagine an iron will nerf would be well received by the community. By the virtue of that, it will likely never happen. BHVR are not the type to take big risks like nerfing a very popular perk. Whether or not it should or should not be nerfed is wholly irrelevant when we consider BHVR's track record. Before we discuss or advocate for a nerf, we must first think as to if the developers would even bother nerfing the perk. Which in the case of iron will, is likely not the case.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,715

    I mean... they nerfed DS, arguably the most popular survivor perk in the game. At least back then.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited October 2021

    Unless they fix sound volume of some survivors (Jeff, Bill, Jane) I need iron will.

    I really don't wanna be heard across the map whenever I am injured.

    If you nerf Iron WIll, then you will actually have survivor meta. You are going to see a lot of Ace players.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    That is actually a good point, survivors should only be skins and nothing more but some are smaller, bigger, louder and without Iron will it would be bad for some of them

  • landromat
    landromat Member Posts: 2,193

    I said it earlier. It should not work while running

  • Labrac
    Labrac Applicant Posts: 1,285

    Yes. If they aren't going to nerf it they might as well not even record the grunts of pain for the next survivors because the majority of players right now are running Iron Will as they know it has 0 downsides. Survivors shouldn't be able to delete an entire game mechanic by equipping a perk. It just feels so weird and stupid chasing someone completely silent. No breathing, no pain, footsteps muffled by the super loud chase music, nothing.

    It also has a huge power creep problem like you mentioned. There's 0 reason to run perks like Fixated, Off the Record, Self Preservation, Lucky Break, Urban Evasion, etc. You know, perks that actually require you to use your brain to get value of. Just look how Lucky Break got omega buffed recently, but people still prefer Iron Will because it requires 0 braincells to use.

    But tbh I feel they are going to nerf Iron Will and Dead Hard soon. I see this combo so much right now it remembers me of old DS + Unbreakable.

  • Nathan13
    Nathan13 Member Posts: 6,734

    survivors should still have the breathing sound at least.

  • H1GHLVND3R
    H1GHLVND3R Member Posts: 138
    edited October 2021

    How u imagine nerfing that perk? It can only be deleted from the game because the whole point of it is in muting grunts completely. If it will mute 99% its a fn garbage who will be used only by my garbage team, cuz u can still be heard. Its pretty balanced right now, cuz it doesnt help u win the games. If u want better gameplay ask devs to fix DESYNCS and their garbage net code, so we wont recieve hits 100m away from window

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,715

    Switch the values it has with No Mither. Make the latter silence grunts completely, while IW makes grunts 25/50/75% quieter. That's how I would, personally.

  • bm33
    bm33 Member Posts: 8,276

    Iron Will should only remove the injured sounds not all sounds. Survivors should still make the same sounds they make while healthy like breathing.

  • H1GHLVND3R
    H1GHLVND3R Member Posts: 138

    No mither allows u to get up from dying state, iron will not. 75% is useless, who will use it, when it gives nothing more? It will take place with other dead perks like Permonition or smth which has no use in that game at all

  • Main_Freddie
    Main_Freddie Member Posts: 12

    The first thing I saw when I start playing as survivor was this BULLSHIT perk that literally makes you mute your own sound. That's straight out bad design. This perk doesn't get a nerf because most of the people who run it are just the worst players or like to be OP. In my opinion this perk shouldn't exist at all in a game that is heavily focused on audio clues while chasing or searching when you're the killer or hiding when you're the survivor.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,715

    Incorrect.

    Spirit had nothing to do with the Stridor nerf. It was countering perks like Bite The Bullet that's supposed to mute you completely, and they decided to make volume levels multiplicative to remedy that.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    Because there are characters like Jeff, Ash, Bill, etc, who have to use a perk slot for Iron Will, I don't think it will be nerfed. It would be incredibly unfair for some survivor characters to be unplayable.