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Idea to improve balance for killer

rugby_hook
rugby_hook Member Posts: 21
edited October 2021 in Feedback and Suggestions

This game is definitely balanced for survivor (while I play both I play survivor more). Assuming all players are off equal skill, the game should always feel out can go one way or the other. I have two ideas that would help change up the game to try and make it more balanced.

1. Gens repair speed (80 sec) is significantly faster than hook progression (120 sec). There are five gens and four survivors so total time to complete objective is 400 second for one survivor (assuming no cooperation, no toolboxes or brand-new parts, no missed skill checks, and no great skill checks) and 480 seconds for killer (assuming no attempts to escape or missed skill checks). Lowering a hook duration to 40 seconds a stage (80 seconds total) would be huge at balancing the game. Yes, this would make camping easier, without additional mechanics, but a mechanic could be in place that if killer is within 16m of survivor hook progression is slowed by 100%. This would make longer hook progression (160 sec) for camping killers. This would require survivors to stop doing gens faster and go for saves, thus helping to slow the game without changing gen repair time.

2. In order for that to help you would still need to get hooks. This is where a change to exhaustion should come in. Rather than just not letting a survivor use exhaustion perks, it should also slow down a survivor to around 80 percent of their speed. For exhaustion perks you would still get the initial boost in speed for that duration but then would become slower until you recovered from exhaustion. Also, running for a certain amount of time,for example 120 seconds, should cause exhaustion. This could be recovered relatively quickly after stopping running. This would force loops to become less safe and just sprint busting to the other side of the map would be less helpful.


Just a few thoughts on how the base game could be changed to bring more balance.

Post edited by Rizzo on

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