We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Fix Your Game

Please act like you put effort into this thing and fix your game. There's typos in item descriptions (dull key) In Killer lore (the doctor). There's stupid bugs in you game from button overlap and small "hitboxes" of interacting with objects that get exploited in high level play on a very consistent basis, with the defense that if it was a bug you'de have fixed it by now. (so it's intended that people can crawl under windows to make the killer vault when trying to pick them up, or that a kneeling survivor can block a hook 5 foot above their kneeling head, or block me from kicking a pallet? seems like bad coding)

And this daily lore for the event... it's so shallow. A couple sentences, and not very descriptive... Hire a writer. Just one would do. But that's just me nitpicking, the rest of the post though, i'm very serious about. The typos and bugs that have gone unoticed or ignored for years really needs to be addressed.

Comments

  • Whispers23
    Whispers23 Member Posts: 111

    This has nothing to do with balance feedback!!

  • Killigma
    Killigma Member Posts: 372

    Blocking hooks is not a bug, it is intended. As much as I hate it, it is supposed to be in the game, it is not down to bad coding.
    Also, the typo things, although is unprofessional...it is not really a big deal, and does not effect game play what so ever.