The disagreement about having an FoV slider for Killer is so unreasonable
I've brought this up a few times in some discussions and, regardless of the context, I always got into a heated debate on how increased FoV is too strong for Killer, and that if it were to be added, Survivors would need compensation.
I just don't get it. I don't want an FoV slider to improve my performance, or to counter 360s, or to have any sort of advantage. I just want it because it feels nice and makes playing Killer more enjoyable because I can actually SEE my surroundings, especially when the clunky camera controls on console are in play.
So, here are all of the arguments I've heard AGAINST having an FoV slider, and my responses to each. If I'm missing something, or I'm actually just crazy for thinking this, let me know.
"It's a huge advantage to Killers"
If this were the case, Shadowborn would be meta. Extra FoV is like having an extra second on DS. It sounds strong, but really isn't.
"Killers are getting too many buffs"
Increased FoV is hardly a buff than a QoL change that's long overdue. Also, not every change to one side needs compensation. If that were the case, this game will never get any closer to balance.
"it means survivors get a slider too"
No, it doesn't. Survivors are already in 3rd person, and stretched res is considered cheating by a majority of the community, so that isn't gonna happen. Again, not every change to one side needs compensation for the other.
"Just use stretched res"
I'm a PS4 player. In another discussion, someone once told me to just buy a PC and use stretched res. I told them I agreed, and that I will buy myself a $800 PC, buy DbD and all of its DLCs, grind my way back to Devotion 8, and indulge in a cheat just so my game feels nicer. I didn't get a response.
"Shadowborn and monitor will become obsolete"
That would be great news! It's about time Shadowborn got a rework. And let's be honest, nobody uses Monitor for its FoV buff anyway.
Tell me I'm not crazy. Or tell me I'm crazy! I invite you to do so.
Comments
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You might want it so you can "SEE my surroundings, especially when the clunky camera controls on console are in play" but that doesnt change the fact that it would still be a HUGE buff to every killer. Youre intentions may not be for that but thats what it would result in.
Thats the equivilant of saying they should reduce the time it takes to repair a gen because holding m1 is boring. Is holding m1 boring? Yes. Would that change completely break the game? Also yes...
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It wouldn't be a huge buff at all. It helps with finding survivors a bit, but that's all it does. It's an accessibility feature locked behind a perk slot. I'm sure we could test out an FOV slider in a PTB.
Also stealth is boring anyways so who cares
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That's not even a valid comparison?
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Would be cool to see an FoV slider with reworked MnA and Shadowborn.
in the end it is an Accessibility Feature. Though I can see what they were going for with the way it’s implemented right now, it’s really not up-to-date anymore
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It would help a lot with finding surviors. Depending on the extent of the sliders capabilities it could also be very powerful at loops.
"accessibility feature"? How could it possibly be considered an accessibility feature? What disability does the FOV hinder?
But I would be fine with testing on PTB. I think PTBs should be used more for these types of tests. That said - its hard to believe the data from these tests with how people deliberately skew the results on both sides (survivors suiciding and killers going afk to encourage deliberate nerfs)...
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There are people getting motion sickness on certain set FoVs. And the current default killer FoV is not the best for those those people.
the slider should definitely have reasonable max and min values and PTB test as well as further monitoring in live should help in finding that.
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As someone who runs Shadowborn a lot, the difference between finding survivors with and without it is incredibly minor. It's not as much of a balance issue as people say it is, it's simply a perk that enhances the gameplay if you prefer higher FOV, in which I do.
But yeah I'm sure we could test it out in a PTB.
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I'm not trying to say theyre the same. I'm just saying that changing one thing because you dont like it doenst stop it from being a game breaking change. Whether thats your deliberate intention or not, that would be the result.
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You see it the wrong way. The reason why shadow born isnt that good as a Perk is BECAUSE the competition is too strong. Perks like Tinkerer, Ruin, Undying, Pop, BBQ etc are way too strong to even slightly compare them to a bigger FOV.
However a FOV its self is very strong indeed, ppl dont really understand it but FOV doesnt simply widen your camera edges. It also puts the middle of the screen, the "cross hair" further away which is really benefinatial in terms of seeing around corners. I dont remember exactly the video title but there was a guy who made comparisons on simiulations and he has proven that you can see around corners faster with a higher FOV.
Now imagine Killers that can move very quick and down survivors also fast for example Oni, Blight, Spirit and Nurse. A higher FOV gives these Killers the advantage to react quicker if a survivor is on the edge of the screen to give these Killers more "time" to react to it and turn their camera in the last moment.
These would buff all the meta killers and I doubt that ppl want that.
*Edit in Minecraft it is very easy to see what I mean with putting the middle of the screen further away. You can see the same on the hands or weapon of the Killer, they are not more visable only but also they appear way further away then they are without shadowborn.
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Probably should have mentioned this in the post, but I'm assuming the max FoV would be the same as Shadowborn: the max being 102 and the minimum being 87.
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Can I ask why you run the perk a lot then (Honest question - not trying to be rude)? The FOV on killers like Nurse make a significant difference.
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I think the argument of it helps you see survivors trying to hide is a little weak given than in almost all circumstances hiding from the killer is the last thing survivors do, and also when they do hide it's almost always behind an object, not in a killers direct FoV.
I don't see how adding an FoV slider would negatively affect the game. Plenty of other games where FoV is much more impactful have absolutely no issue with it. So why is DBD any different? As OP said, Shadowborn is far from a meta perk, and the people who run it do so for the quality of life aspect, not because it takes their gameplay to the next level.
Some killers feel much better to play with higher FoVs, and not even in a way that makes them more powerful, just in a way that makes them play smoother. Pyramid Head for example, is a much smoother killer to play with Shadowborn, despite the fact he doesnt need the perk. It would just be a nice QoL feature to have. In the same way Pig got her combat straps made basekit that one time, or now with Plague getting increased ms with her Purge. It doesn't inherently strengthen the killer from their current state, but it just feels nice.
As a side note it would be great if we knew what the FoV actually was too. The wiki states 87 degrees, but almost everybody agrees that the FoV is between 60 and 70. The lack of a trusted answer just makes the desire for an FoV slider greater. The ambiguity of what the FoV is, is quite frustrating.
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Indeed, I would run Shadowborn if gen-regression perks weren't a requirement in high-level play. But I seriously doubt a bit of extra FoV will make high-speed Killers like Blight and Nurse just a nightmare, nor will being able to look around corners 0.4 seconds faster be game-breakingly strong.
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The only killer I was aware of that was linked to motion sickness was the nurse but I could stand corrected and wouldnt dream to contest or speak on the experiences of others. That said, I dont know if FOV sliders would be the best or only course to alleviate any problems of this sort. Anti-aliasing (NOT the one they currently use) would be the first place I'd look at for this issue.
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Well it is proven even on competetive games like CSGO etc.
Also I do realize that I have also a way easier time in terms of reaction time if I use it on Oni and Blight.
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As I said, it simply makes my experience more enjoyable. I prefer higher FOV in games, so an FOV slider without taking up a perk slot would be nice to have.
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It’s definitely a thing. QoL for some but making the different of being playable at all for others. One of the devs actually mentioned that they had trouble with higher FoV (eg with Shadowborn) and couldn’t play the game for long with that setting.
FoV sliders not being the only problem is also pretty logical, but prioritizing should be up to the devs I guess, there are still other accessibility settings absent and you really can’t implement all there is sadly
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87 FOV is normal in this game and in this game only. People even will defend it for some reason
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I don't think that should be locked behind a perk though. Your skill shouldn't be restricted by a perk if you play better with higher FoV.
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the main problem with this argument is shadowborn basekit is not a game breaking change and realistically probably never will be, whereas increased gen speeds actually would be
increasing gen speeds is more on par with making everyone exposed 24/7, increasing FOV for killers is like adding hook counters for survivors and not for kille oh wait they already did that
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I would make Shadowborne gain FoV up to 105 degree & ability to see survivors in glows like how Freddy see survivors (so they cant hide in grass or the dark), that would make it totally worth a perk slot to consider using.
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I kinda agree but also not.
Since we have alot of different Killers with different gameplay the FOV has a different impact on each of them. A higher FOV is stronger on mentioned mobile Killers but not as strong as on regular Killers like a Trapper.
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That would be a cool Shadowborn rework to help see in dark maps or against a team of blendies.
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I also play better with Surveillance than without, though. Doesn't mean it should be baseline.
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I would be fine with Survivors also getting an FoV slider, if that meant Killers getting one.
Dead by Daylight is one of the very few games I know of that don't have a FoV slider.
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Surveillance has an actual effect because it gives you information you wouldn't have without it. Shadowborn does not.
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If Shadowborn (i.e.: FoV increase) has no effect, why do you want it?
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Shadowborn should be basekit.... tinkerer should operate like the Ace perk that affects aura reading or other perks in some way... shadowborn should be current tinkerer.
In no way should the FOV ever be considered for balance... Players should always be able to play either role and have an enjoyable experience....
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I'd like higher FOV for killer if it was allowed for survivor too. Why is that such a problem? Do you just dislike survivor that much?
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You comparing survivors 3rd person fov with killers 1st person 87 fov?
I mean there are some arguments you can make if you really hate idea of giving killers qol changes but this one is not it
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It's a balancing issue.
"But then shadowborn would be Meta!"
If we gave survivors Kindred as basekit -- which btw is not a meta perk, it would still affect the balance of the game. Just like giving killers free shadowborn would affect the balance of the game.
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It’s higher FoV. How would it in any way throw off the game’s balance?
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You are crazy, survivors wouldn't be able to walk into killers anymore if the FOV wasn't awful. That gets rid of so many amazing and high skill techs.
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Shadowborn isn’t an aura perk, nor does its effects help you in the game. It just feels nice to use and makes Killer more enjoyable
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It's not an aura perk, but it's definitely helpful. You are basically saying that seeing more of your surroundings isn't helpful, which makes zero sense.
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Being able to see more would be an advantage...?
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FOV slider for killer = bad and unbalanced. Stretch res allowing survivors to see in 360 degrees and behind obstacles = fair and balanced.
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It’s helpful but not worth a perk slot. I don’t think anyone on this forum has ever thanked Shadowborn for helping them in the game. Sure, there are times when you’ll see Survivors out of the corner of your eye, but how often does that really happen?
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You seem to be directly opposed to Killers getting a higher FoV. Can you explain why?
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It's very amusing seeing all these silly little arguments as to why Killer shouldn't even have something as basic as being able to SEE GOOD.
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I mean I will always have it equipped on my Nurse. Having the FoV during fatigue is amazing on her. It obviously doesn't have the same benefits on all killers but I'm not about to say it doesn't make a difference.
If reducing the FoV was proven to help with motion sickness would you be as keen to reduce it?
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I’m advocating for an FoV slider. If you have motion sickness with high FoV, you can reduce it to your liking.
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So if we have a FoV slider with the max at its current setting we'll all be happy! I have no issue with this then! 👍
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Not even when the game had like 3 DLCs and the only slowdown perks were Overcharge and Thanatophobia was Shadowborn meta.
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On most Killers you are right, as mention only fast mobile Killers really benefit well from a higher FOV. On other Killers its just very minor and provide you mostly just a better "view" if you like it.
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my dude, they don't even have proper graphics options in settings to the point i have to adjust my resolution in .ini files, and you're asking them for a fov slider?
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Well, pessimism isn’t gonna get us anywhere
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nah, just pointing out what a joke of a dev company this game has
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Even on those killers it was never meta in any point in time. If Ruin, Pop, Tinkerer, Corrupt, etc were deleted today it still wouldn't be meta because experienced players don't need 15 degrees of FOV.
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I never talked about meta lol and also its maybe for you cuz you are just not simply playing with it enough. Its easy to say you dont need something if you never really tried it.
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