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Current situation in map balance

I play both Killer and survivor equally and I feel like on most maps survivors have the advantage beinjg able to loop the Killer for the duration of 3 generators shouldnt be possible because it makes the game very frustrating for the Killer. I think something has to change to buff the Killer side to make it easier to play perks that are not gen regression, because it feels like you have to either rely on those or play one of the 4 strongest Killers to win as Killer. I also get that NOED is annoying but tbh you dont see NOED as often as you want to make people believe a good Killer doesnt play NOED and with the boon perks now in the game I feel like NOED will get even less play because it will either get blessed or cleansed immediately. What are your thoughts?

Comments

  • JohnWeak
    JohnWeak Member Posts: 854

    Basic knowledge when you develop a game is to have standards on every map in order to get them balanced.

    Dbd has maps with :

    • different sizes
    • different layout
    • different line of sight
    • different number of pallets
    • different loops depending the map (safe and unsafe)
    • different windows number
    • some maps with infinite ant others without

    It's a mess and then they don't understand why they can't get a proper balance...