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The hatch shouldn't be nerfed as hard as it was, games are just depressing
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People should not be able to escape unless all 5 gens are done if they are not the last remaining survivor. Ever.
Also Blood Amber is still badly designed and does need some retuning, as it nullifies mindgames mid-chase.
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The hatch makes the last part of the game somewhat exciting, if it is simply impossible for a player to win, they will either jump in and out of lockers to be killed or go AfK. The hatch is great and helps keep the game interesting. Same with keys, now keys did need a nerf, but apart form simply making an item useless we now have an issue with killers slugging survivors for minutes, dragging out matches. I simply with they considered these sorts of things before removing an aspect of DBD that is kind of important.
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So what about this then, all survivors gets killed depends on generators remaining and how many survivors alive, just like how old hatch spawn.
This way, game stays exciting all the time.
If there is 3 people at 3+ gen, they will be killed.
2 people at 2 gen, they will be killed.
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I mean, it’s literally their fault for ending up in that situation in the first place. Hatch is actually fair now. It never should’ve been anything more than a potential chance for the last person.
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I think keys need some love since they're useless for hatch basically. Hatch challenges should be changed to boon challenges. Also maybe make when there's one survivor left, hatch doesnt spawn until killer finds you, then you have to run him for 30 seconds then hatch spawns in front of your face or something idk just thinking of different scenarios.
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There is a usage for it, opening hatch again after it is closed.
That is enough and we don't need anything else.
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It's amazing how many people forget about soloq, what is get good? Run the killer most of the match, but your teammates don't do gens or leave you to die on 1st hook. Also what about get good if the killer is getting stomped all match then gets a 4k with noed? lol just like a killer will say but there's a counter (which is usually 4 man swf on comms running meta perks), there's a counter to hatch, close it you're faster than everybody else especially with noed.
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If soloq is THAT bad, that's the problem in game balance and hatches doesn't really fix it up at all.
So, if anything we should remove hatches as that does pretty much nothing.
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