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maybe someone heard when the bug with running backwards is already fixed?

cubes are already being removed ... so long ago this bug that many believe that it should be so, although obviously you can't run backwards and turn around faster than the declared speed is akin to a speedhack ... but have not yet been fixed ...

https://coub.com/view/2xmmfl

Answers

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,168

    There are no bugs listed and running backwards is intended.

  • Voolf91
    Voolf91 Member Posts: 55

    running backwards is intended....well. But what about the derivative of this "not bug" of a 360-degree turn with a speed 10 times higher than the speed of an ordinary turn without using a "no bug" was the same planned?

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,168

    360's are also intended, the speed is down to the users keyboard and mouse skills with making those movements (you can also do it on the controller especially after increasing sensitivity on there).

  • Voolf91
    Voolf91 Member Posts: 55

    according to my logic, if the surv exceeds the usual speed, then it is either a cheater or a buguser, and you say it is so conceived? To what speed is considered acceptable 100 times, already at the current speed, if you hit directly at the survivor who travels in one place using this bug, the swing goes to the side, some kind of auto debugging can be observed if you hit the survivor flying upwards (death by hook) the weapon is not keeping pace! behind such a spinning mancer! you hit without moving the mouse, the attack goes to the side of the torsion and does not hit, well, obviously a bug if the speed of rotation of the survivor is greater than the speed of the killer's weapon ... how can you say the opposite ...

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,168
    edited November 2021

    The survivor doesn't exceed the usual speed when 360'ing, their speed doesn't increase from base speed - same when moonwalking, the character speed does not increase.

    The player is able to adjust their sensitivity and normally a higher sensitivity helps you to make these moves - at least it does for me, but I do have a fairly high mouse DPI anyway.

  • Voolf91
    Voolf91 Member Posts: 55

    I'm not talking about running speed, but turning speed, not long ago the turning speed during crawling was cut, the turning speed is clearly important! The killer's weapon is slower turning speed, this should definitely be a bug! how speedhack works ...

  • Shenlong1904
    Shenlong1904 Member Posts: 293

    The killers weapon is definetly not slower than turning speed if you play in any reasonable sensitivity, and if you're having issues with it, use higher sensitivity

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,168

    Turning when downed wasn't exactly cut...that was a side effect of the new animations, it wasn't purely because the designers/animators wanted to cut turning speeds

    And the 360'ing that's shown in your video is most definitely intended, this is not a bug, as I've said.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    What happened to the animations update that was released around when the Twins came out? The movements looked a lot more fluid and natural. But then for some reason it was reverted.

  • AnObserver
    AnObserver Member Posts: 747

    Survivors couldn't moonwalk or 360 as easily so some animations/transitions were removed to add that back in.