maybe someone heard when the bug with running backwards is already fixed?
cubes are already being removed ... so long ago this bug that many believe that it should be so, although obviously you can't run backwards and turn around faster than the declared speed is akin to a speedhack ... but have not yet been fixed ...
Answers
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There are no bugs listed and running backwards is intended.
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running backwards is intended....well. But what about the derivative of this "not bug" of a 360-degree turn with a speed 10 times higher than the speed of an ordinary turn without using a "no bug" was the same planned?
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360's are also intended, the speed is down to the users keyboard and mouse skills with making those movements (you can also do it on the controller especially after increasing sensitivity on there).
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according to my logic, if the surv exceeds the usual speed, then it is either a cheater or a buguser, and you say it is so conceived? To what speed is considered acceptable 100 times, already at the current speed, if you hit directly at the survivor who travels in one place using this bug, the swing goes to the side, some kind of auto debugging can be observed if you hit the survivor flying upwards (death by hook) the weapon is not keeping pace! behind such a spinning mancer! you hit without moving the mouse, the attack goes to the side of the torsion and does not hit, well, obviously a bug if the speed of rotation of the survivor is greater than the speed of the killer's weapon ... how can you say the opposite ...
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The survivor doesn't exceed the usual speed when 360'ing, their speed doesn't increase from base speed - same when moonwalking, the character speed does not increase.
The player is able to adjust their sensitivity and normally a higher sensitivity helps you to make these moves - at least it does for me, but I do have a fairly high mouse DPI anyway.
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I'm not talking about running speed, but turning speed, not long ago the turning speed during crawling was cut, the turning speed is clearly important! The killer's weapon is slower turning speed, this should definitely be a bug! how speedhack works ...
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The killers weapon is definetly not slower than turning speed if you play in any reasonable sensitivity, and if you're having issues with it, use higher sensitivity
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Turning when downed wasn't exactly cut...that was a side effect of the new animations, it wasn't purely because the designers/animators wanted to cut turning speeds
And the 360'ing that's shown in your video is most definitely intended, this is not a bug, as I've said.
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What happened to the animations update that was released around when the Twins came out? The movements looked a lot more fluid and natural. But then for some reason it was reverted.
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Survivors couldn't moonwalk or 360 as easily so some animations/transitions were removed to add that back in.
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