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Can you still defend Circle of Healing after watching this?
Comments
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Yeah idk. To me it just seems like boons were rushed and BHVR failed to consider how they would interact with a lot of perks that were already in the game, on both survivor and killer side.
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I just don’t want the devs do do another MOM situation tbh. The survivor meta is stale as hell and COH could be an interesting new perk to use
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Well tbf COH kinda hinders autodidact when it comes to gaining stacks.
If anything autodidact should work with medkits.
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Killer meta isnt much better, but you have to see how much these boons are hurting some killers in this game and if this was a killer perk it would be instantly nerfed.
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The only killer perk that was instantly nerfed from recent memory was undying
The only reason boons haven’t been nerfed yet is because they want mikaela to sell well.
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Fair enough. I wasn’t around for the days of old MOM, but from what I’ve heard about it, it sure sounded like an interesting time.
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Just make it so med kits can't be used with CoH. Fixed. It's not really a big deal.
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There are many perks allow you to heal with over 100% speed. Botany for +33, Desperate measures 56% ect... So of course there is no cap. But I believe the speed cap of everything should be limited to 200% (as no matter 1 or 2 survivors healing another in Coh will be 200%).
Though Coh should be nerfed down to allowing Self healing at 100% speed. Not requiring a teammate to heal you already giving massive advantage, this is why Self-care still considered a good perk in some cases.
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This. CoH should just heal at 100% like you said (perks and medkits shouldn't affect it). I never use medkits or other healing perks with it anyway. I believe this will make CoH completely balanced.
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I think sales is also one if the reasons it took them 4 years to balance DS. I hope coh doesnt take that long -.-
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I don't really believe the perk itself is OP. It's fine right now. Med Kits and other healing perks are what's making it seem too strong atm.
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Numerical changes to size are quit okay. I would argue that this is a problem depending on the map and especialy on maps with more than one level (the game or Midwitch come to mind).
Totem placement is a constant issue for both sides. We all know those totems that are basicly a sign that Gondor is calling for help and we also know the notorious totem that chills under some stairs in the saloon. A quick solution could be that Killers can snuff totems with an attack. However totem spawns should get looked into either way.
Healing speed is only an issue on self-healing. Healing another survivor can remain uncapped for all I care because 2 survivors healing is still twice the time not on a generator. Self-healing is always a problem because it requires no coordination which is a main downside to healing. Most Killers also benefit if they interrupt two healing survivors because they now can get two people injured while also triggering other effects (buff Deathbound pls).
A shift in the meta would be good in my opinion. I hate seeing everybody just running Dead Hard.
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Patch 1.9.2 was even more..........interesting -.-
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Ehm this was a terrible video to make his point.
He showed a couple of times he was able to heal in front of a killer... without making any distance and just instantly getting hit again. What did that accomplish?
Half his build and item slot to be in pretty much the same situation he would have been if he just ran away from the pallet in the first place. Not to mention that he straight up would have gone down at one point if the PH had slightly better aim.
Also love his tangent about how you can just rebless the totem while a quick glance at the gamestate shows 2 survivors on deadhook the others on second stage and still 2 gens up.
Almost as if survivors weren't focussing all their attention to gens
That game was 1 hook away from becoming a 3v1 and 2 hooks from becoming a 2v1 and completly swinging in the killers favour. While he was there playing with totems. I would love to face such players as killer
He had one point and that was that DS indeed should deactivate while blessing a totem
There also should be a healing speed cap at this point. He showed it off pretty bad but it can be pretty rediculous at this point
On a whole this video didn't really prove anything. Other then that people are hyperfocussing on the positives of CoH and completly ignoring the negatives
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Don't even need to watch it to know that an infinite medkit for the while team that requires only 1 person to bring it is op
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Boons aren't the problem, it is the base game mechanics
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It isn't. It's medkits and other healing perks (stacking) that is making it pretty strong atm.
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Ok so survivors want to keep CoH...lets nerf medkits and other healing stuff!
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Just make it so it doesn't stack with CoH... problem solved.
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I'd agree with that, but i'd still want something else. Like cooldown to CoH or totems are broken after being used few times.
Edit: I suck at typing
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Make it one time use only. I won't bother how fast u can heal if u can do it only once and when u snuff it away it breaks instead of becoming dull again.
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I don't really see the need for that if they make it so perks and medkits can no longer stack with it. You still need to set up boon perks (which takes a bit), be near them in order to heal and the killer can snuff them in like a second. I believe these perks will be 100% fine if they don't stack.
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Except that it is. It's an infinite Medkit for the whole team that can't be countered, tell me how it's not op
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This would make them way too useless. No thanks.
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It's one free medkit for whole team any time u want. It's useless only for those who don't bother thinking and put boons on every single totem.
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Buff self care and botany, and disable medkits for good. Sure that would be a nerf to Franklins but hey it's something.
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Just one member of the team needs to activate it to give everyone selfcare + 100% healing speed, i took in account the time to activate it so i was genereous and compared with botany that only gives 33%.
All the time the survivors save from 16 less seconds healing they spend them on gens remember? With just 1 perk instead of 8 that now they have free to run ds unbreakable, dh etc... Instead of botany selfcare.
If you keep saying this is balanced I don't even know how to keep arguing because you are just being dishonest on purpose. It's not even close, it's the most value perk that has ever existed in this game.
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Are you trying to say old MOM was more fair than COH?
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It was a broken perk that by itself had the value of 2 or 3 perks. But still didn't have the value of 8 perks. So yea, it's even more broken than old MOM.
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Yeah it'll probably take 5 years.
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Well then there’s no point arguing with you
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Only on these forums would giving feedback on a self-evident balance issue be 'bullying the devs'.
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Yeah just dismiss everything I told you before about the value of the perk and move on, didn't expect anything more.
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CoH is fine. As Scott Jund said, they should simply cap self-healing rates. That's all they really need to do.
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Agreed. The perk itself is 100% fine.
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also, the fact that the killer CAN'T detsroy the totem is pure bullshit....blessing a boon again and again and again is just....pure madness, it shouldn be a thing!
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Meh, this is an over exaggeration. To abuse this you'd have to be a selfish prick to bring CoH with Botany (instead of boon:SS). I refuse to believe the majority of survivors are this selfish. Also, while the green Medkit (or some variation of it) isn't rare, annoyingly the Gel Dressing is (in my webs at least). Also, once he has blown his 2 loads in the match, what then? How well would 'heal across the pallet" do against Slinger, Huntress, Doc, Twins, Trickster, Plague, Clown, Pyramid, Nemesis, Legion, Pinhead, and Nurse?
With that said, I do think there should be a drawback to using a medkit within CoH. Maybe make the medkit burn through charges twice as fast when used within CoH.
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And if they take both boon totem perks then every survivor gets infinite Self-care + Botany + Distortion + Lucky Break with zero prerequisites and for 3 of the survivors zero investment in time or perk slots. So lets add effectively 14 perks to the survivor's team (3x4 + 2 for the one taking the boon totems) and that's balanced? Only one survivor needs to be off gens for 16/24 seconds to set up this safe zone but all the others can get the benefits for no cost whatsoever.
Balanced.
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Gearhead, Infectious Fright, and Coup De Grace were all nerfed from the ptb, just fyi.
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Yes Jolt
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I would like totems to be better hidden and for boons to be one time use
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This makes me lose faith in the devs like 100x after watching that. lol
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Sarcasm level 1000000
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Cap the healing speed and give it 3 charges
Why the 3 charges... Well to give the Survivor whom uses it 3 chances to get use out of the perk (Blessing takes a charge... but I shouldn't have to say that) and no way of getting them back
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I actually just think even without a Med-Kit, CoH is just too good.
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It def needs a healing speed reduction i think overall, too strong.
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I think the concept itself is flawed.
It effectively kills 3 gens strats which allowed a lot of the cast to keep some semblance of viability. It doesn't stop a Nurse, Spirit or Blight with slowdown, but it absolutely destroys the Trapper who set up a killer 3-gen.
It does the exact opposite of what most Survivors want.
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Circle of healing encourages Tunneling for sure, if they have a boon Totem up (or even 2) they can heal as soon as you leave them. When they are just SOMEHWAT coordinated you need to tunnel one person after the other, or they heal so quick you basically just waste time.
If they are somewhat decent in looping they can waste so much time, and Hex totems (if you don't have all perks unlocked I don't need a "just take __ and it counters it") are useless when they are on the Silent Hill school for example, you literally can't look for a boon totem AND control the generators AND hunt the survivors, these maps like "the game" or the police department are just too big to keep control on everything.
That this perk is Infinite is insane, as I want to be nice and don't tunnel (yeah, yeah it's a mechanic, yada,yada) it sucks if they want to use it, as I love it myself when I play survivor. If you are able to bring two on a somewhat larger map, as killer you can't do sheet, as soon as you found one you either loose the survivor, or you can delete the perk for the next 16 seconds.
I had games when I had ruin and Jolt, they found the hex totem in 20 seconds and it was a perk that now was useless. Yeah I know "50/50" but that is such a bullshit argument when it isn't a problem for survivors to look for totems that burn. This Perk is so annoying, even as survivor. And stuff like "haunted grounds" don't help at all when they are necessary to even compete against decent teams. And I don't even talk super high MMR or full SWF, I talk about games where you find someone immediately and after 1 minute, 2 gens pop, your hex is gone and you stand there like "how the ######### did that happen" and one perk is literally not even possible to be used.
to be forced to play "meta" just to be able to even play (finding a lobby 10 minutes, the game itself 5 minutes) and then needing to play meta killers that you don't even want to play just to have a chance is bullshit.
The Problem is that everything is designed around the meta, the meta itself isn't touched though, why is it necessary to only play with the same 6-8 perks just because otherwise you only can win when they are bad.
Make it a 1-time use perk and the totem only stands for max. 3 minutes. To have a small save-space is fine and all, but to have a save-space over 3 floors with free med-kit for everyone and infinite uses is just too broken for such a game, as it is just not broken on games where the survivor are bad.
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To be real with you, while Shadow Step exists, I do not care about Circle of Healing at all. Like, I prefer they run it if they are going to run a boon.
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