I feel like BNPs are still unfair...
If only one survivor brings one BNP, it's not a big deal, but when a 4 man SWF coordinates to all bring BNPs, not only do they have the advantage of communication, but they also get to start with essentially one generator fewer that they need to complete.
This is not an anti-SWF post, for what it's worth. It's fun to play with friends, nothing wrong with that.
But from a killer's POV, having one less generator's worth of time to chase survivors feels stressful and unfair.
I'd suggest reducing BNPs from 25% of a gen to 10%-15%. Or rework the add-on entirely.
Thoughts?
Comments
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I'd suggest a detriment. Consuming the toolbox, for example, but only applying the BNP when you "use" it - similar to the medkit consumables.
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agreed. also u hae o have a required amount of charges. 16 for styptic agent and anti haemorrhagic syringe (medkit) and maybe like 1/4 of a toolboxes charges required to use BNP
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