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Boon Totems nerf
Boon totems are too strong, and they are new meta [ especially Circle of healing ]. As a survivor main, I think giving survivors another way to make killer even more difficult. Killer has to pressure all survivor at the same time to stop them from doing objectives. Nowadays, healing takes no time - survivors have overpowered medkits, boon totems, op exhaustion perks, toolboxes and flashlights. In addition, every single survivor can re-bless the totem so whenever killer gains advantage by destroying it, survivor is able to make another one.
Something needs to happen, I don't know what, but something needs to happen.
Maybe survivors should be able to bless only 1 totem per trail. If so, there should be another PERK [ to take 1 slot, so they have to choose between deadhard or sth ] that allows them to bless totems infinite about of times.
Comments
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The thing about the boon totems is that their effects, taken in isolation, are pretty reasonable. Uncoordinated randos who only have CoH as a healing perk, or only have Shadow Step without other (far more powerful) stealth perks, they're a far more manageable level of strength than their highest potential.
Instead of abandoning the idea of a relightable safe haven, I think we should tackle how these perks stack up against other perks. CoH could maybe give a lesser boost if medkits are used, for instance, or maybe self-healing could be capped in general regardless of whether CoH is in play. Shadow Step is probably fine- I think Iron Will is the bigger problem when it comes to stealth perks.
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The worst part of Boons in my opinion is that survivors can repeatedly rebless them. When they're used effectively, this forces the killer to repeatedly snuff them out.
"But it wastes 14 seconds of the survivors time you should hope they keep reblessing them!" One survivor reblessing and playing stealthy to do so, another survivor taking the killers attention, that still leaves two survivors to continue the objective. Killer time does not equal survivor time, but it's not simply a 1:4 ratio, its dynamic, because of how different things demand different amounts of a players attention.
Having to repeatedly snuff out a boon totem is simply irritating, and survivors who repeatedly rebless 'feel' like they're trolling you. It's simply not an enjoyable mechanic.
- Boon totems should be destroyed when they're snuffed out.
This would limit them to 5 uses per game, and bring them back on par with other totem related perks, most notably Inner Healing. It also means their treatment of Hex totems is fair, because a bless can be considered synonymous with a cleanse. Cleansing a totem removes the Hex, so does blessing the totem.
If this is too big a blow to the boon perks themselves, then I'd add in a buff to compensate:
- Blessing a totem does NOT alert the killer with a thunderclap audio notification.
This would mean the killer may not know that there's a Boon perk in effect until it gets used, allowing survivors to almost certainly get some use out of it before it is snuffed out. Again, this is more on par with Inner Healing, where one totem = one free heal, well with Circle of Healing, one totem could = a few heals, before the killer realises it's there, finds it and snuffs it out.
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You do realize that would also limit the killer's own use of their perks and make it easier for survivors to avoid, the oftenly used NoEd. I don't personally run this perk at all, but it would cause another argument among the community as meaningfully suggestion do. I do like your idea of the totems being destroyed after being snuffed out, which would even the playing field for both since a lot of people are indeed running those perks.
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The only killer perk this would negatively affect is NOED, and even then, it's just bringing it back in line with how totems were treated before Boon perks.
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That's very true, which that perk needs.
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