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Please do something about this whole slugged/4k.
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You use unbreakable once. But you get killers, coming right back and instantly hitting you back down, that was the point I was trying to make, so all of you can be on the floor, it can be used once but some will just hang/camp around until you get up and then back down again.
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I can say I use to do that but haven't and wont any longer, but having to wait to bleed out is no fun no matter if I bring in unbreakable or no mither etc, you still get killers who instantly just come at you and just repeating the process.
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I had a couple of games yesterday, both against the Pig, both left me to bleed out trying to get their 4Ks. That wasn't even the worst of it, the other survivor kept finding me and picking me up dragging the end-game out even longer. Most boring games ever.
No Bill, please just leave me to die.
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If Survivor dies from slug, Killer won't get any extra points. So it's not a strategy Killers should use. The game should notify that slugging to a death is not a proper way to play. Same with facecamping.
There should be indicator that shows Killer he is losing points for doing this (Like you can see end game recap).
MY SOLUTION would be that Entity helps survivors somehow. After all, Entity wants a fair game and if Killer gets win too fast, end game would say Entity Displeased.
Make Entity help multiple downed survivors to keep the game going. Or let downed survivors close proximity heal each others! Or make Bill's perk a normal mechanic where all survivors can pick up once in a game (and rework the perk to something else).
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First, you don't get to decided what a "proper way to play the game" is for other players. The developers do and as long as the players stick to their rules, any way they choose to play is "proper. Secondly, not everyone who plays this game plays for blood points. Some just enjoy challenging themselves against four opponents and doing their best to get a 4k. Some like the thrill of the chase, looping the killer and getting in their face while trying to survive or buy time for their team. Others, like me, love team work while also trying to stealth around, do objectives and go unseen until the gates are powered. Points are not everything in this game, especially with how easy they are to earn.
The game provides plenty of options to discourage slugging. You have No-Mither if you really want to experience the games Hard Mode. You have Unbreakable, Soul Guard and the option to crawl as far away as you can from where you were downed in hopes your teammate picks you up without getting caught. Your solution is terrible because survivors need to be punished for their mistakes as failures (getting downed is a failure on your part), just as much as killers need to be punished for their errors.
It just sounds to me as if you just want an easier game, not fair.
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This game needs some weakened down DS, Unbreakable, BT as basekit.
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Yep and I could of made a sandwich, washed up, read a book and I am still there waiting to die. 0.0
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