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Deathdoer1 Suggestion and Ideas

deathdoer1
deathdoer1 Member Posts: 87
edited November 2021 in Feedback and Suggestions

Just a compiled list of some ideas and past ideas I had in one neat place to look better and more presentable. Most of the ideas or just plain ideas and numbers and stuff are just slapped on for idea sake no so much balance. I just like to give out my ideas and you do what you want with them.

--------------------------------------------------------Perk Types and Add-on Types -

Missing Perks ftw? - Why not experiment with add-ons or perks that do bonus things with each empty perk slot. Like for each empty perk slot, this perk gains xMeters or its cooldown is reduces by xSeconds. Could make for some interesting builds and ideas. Could also add in weaker perks that don't count as perks for more build options!

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Crows please - Tired of spies of the shadow basically being the only purpose (outside of visual indicator of survivors) for crows. Why don't we spice it up some new perks or even add-ons. Maybe even throw some survivor sided crows since we've done made bones survivor friendly too.

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More entity perks could be awesome. We have so much amazing lore and i understand it feeds off the trial but come on. Big bad boy 100% is gonna be messing around with these trials. A weird and would have to be heavily tested idea could be a big aoe the killer can drop that will have interesting effects based off their perks. Ofcourse if a survivor would be hooked within this area it'll deactivate until 10 seconds after the survivor has been unhooked to prevent certain situations. Also working on a generator will prevent certain perks from working during that duration.

--------------------------------------------------------Perk Ideas -

Entity's Realm - End Game Collapse

Upon pressing (key) the killer will be stunned for 3 seconds while a X radius around them is shrouded in pure evil. When the end game collapse starts, the area of effect turns into the entire map.

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Entity's Realm - Nightmare

Upon pressing (key) the killer will be stunned for 3 seconds while a X radius around them is shrouded in pure evil. Any survivor foolish enough to walk in this area will scream every 5 seconds revealing their location.

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Entity's Realm - Play Toys

Upon pressing (key) the killer will be stunned for 3 seconds while a X radius around them is shrouded in pure evil. When a survivor drops a pallet within the area, it will break automatically after 20 seconds.

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Unresolved Hunger -

The first time a survivor leaves an exit gate. Block the exit gate for 3/4/5 seconds (this perk doesn't count as a perk)

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Leg day -

Pick survivors up 50% faster (this perk doesn't count as a perk)

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My Crow Barney -

Increase the radius at which the killer scares a crow by 2 meters. When a killer scares a crow, notifies you. (the range stacks with each survivor running it)

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Entity is tired of lockers -

The next locker you search that's empty is marked and highlighted. Any survivor who attempts to enter will become trapped for 15 seconds and scream revealing their location. (a survivor can break them out early)

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Deeper Wounds -

The next time a survivor heals from the deep wound status effect, they gain the broken effect for 5-10-15 seconds. Increase effective time by 5 seconds for each missing perk.

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Spies from the Light -

See survivor auras when they are within xMeters of a completed generator. (this perk doesn't count as a perk)

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Exit Where? -

When the last gen is complete, exit gates will not be shown to survivors (this perk doesn't count as a perk)

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Iron Grip -

If a killer would interrupt you from unhooking a survivor, you still successfully unhook that survivor and destroy the hook in the process. (Would require a new animation which could be a problem or just yolo let it look funky who cares)

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Domination -

The next time a survivor would be put into the dying state from healthy, instead cause all survivors within your terror radius to become exposed and scream for 20 seconds. Increase exposed time by 4 seconds for each missing perk. (cannibal gonna be strong if this ever happened)

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Sad Crow -

Whenever a survivor misses a skill check, a crow will land on the generator glaring at the survivor reducing their gen speed by 2% and speeding up their skill check speed by 5% (needle go zoom). Stacks 4 times. Lasts 20 seconds. (Increases skillcheck chance of all survivors?)

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Angry Crow -

Each time a survivor drops a pallet within x meters of you gain a token, at 4 tokens this perk activates. Your next basic attack against a survivor will place a red crow above them (similar to idle crow) and caused that survivor to be hindered for 30 seconds.

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Spooky Crow -

The next time a survivor would cause a crow to fly, they scream instead. Cooldown - 120-105-90. Each empty perk slot reduces cooldown by 15%.

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Boon - Distraction

Once the totem has been lit, the totem will show a generator aura to the killer until cleansed. Every X seconds, the totem will create a noise notification to the killer.

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Boon - Together

Once the totem has been lit, any survivor that enters the area range will have their aura shown to all other survivors.

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Boon - Disconnect

Once the totem has been lit, whenever the killer enters the area. Their link to the entity is hindered causing them to lose the ability to read auras (this includes hooks when carrying a survivor and generator).

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Boon - Despair

Once the totem has been lit, whenever the killer comes within Xm. They'll hear injured survivor moans coming from the totem instead of the holy sound.

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Boon - Hope Restored

When the final generator has been finished, a random destroyed or dull totem will convert into a boon totem. This totem will show its aura to all survivors in blue. When a survivor is within Xm, their healing speed is increased by X amount and their auras cannot be seen by the killer

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Boon - Purity

When the totem has been lit, creates a purification area that will remove any status effect (except exhaustion duh) from a survivor. (This would include overwriting third seal blindness and any other permanent effect)

-Clearly this could be tinkered with for balance however as a destroyable boon i think it could be fair to cure permanent debuffs-

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Boon - False Clarity

When the totem has been lit, creates an area of silence for the killer. All noise notifications are disabled within Xm. (Such as fast vault, skill check fails, and fast locker entry/exits)

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Boon - Boon Boon

When the game starts, a 6th totem will spawn as a boon totem. If this totem is cleansed by the killer gain a token. The next protection hit that would put you into the dying state instead gives you deep wounds.

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Boon - Bad Memory

Whenever your boon is cleansed by a killer, the totem aura will remain white for the duration of the trial.

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Scourge Hook - Entities Wrath

Each time a unique survivor is hooked, gain 1 token. At 4 tokens the perk activates. The next time a survivor is saved from a scourge hook. The entity will attack all nearby survivors within 4m of the hook, putting healthy survivors into the injured state, and injured survivors into deep wound.

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Scourge Hook - Cruel Empathy

When a survivor is rescued, the entity silently reaches out within 8m. If a survivor would heal an ally in this area, upon completion the entity will attack the survivor(s) who helped their injured ally.

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Scourge Hook - Sacrificial Trade

When the exit gates are powered this perk activates. Upon rescuing a team mate from the hook, the survivor is blocked from leaving through the exit gates (blood warden) for the next X seconds.

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Scourge Hook - Death Imminent

When you hook a survivor, all survivors within X of hook scream revealing their location

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Scourge Hook - Deep Penetration (uwu)

The first time a survivor is unhooked, he is given the deep wound status effect.


--------------------------------------------------------Item Ideas! -

Green keys - Your next time opening a chest will be instant. Consumes key on use.