We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Can we get a keybind for remove chains/crows.

Lamarias
Lamarias Member Posts: 7
edited November 2021 in Feedback and Suggestions

I have hand issues and have a hard time holding down M1 for a long time. This forces me to use windows click-lock for generators (If you hold m1 for x amount of time, it stays held until you click m1 again). It has worked since I started in 2016. Now we started getting these hold M1 to remove killer power interactions. If we could have a seperate keybind option for remove chains/crows, it wouldn't interfere with accessibility settings. You could leave it defaulted to Mouse1, so it doesn't change the experience for anyone unless they need to.


Or we could give generators a settings option for click to start and click to finish and none of this would be an issue anyway.

Post edited by Lamarias on

Comments

  • Beaburd
    Beaburd Member Posts: 998

    Yes.

    100000000% yes.

    Please.

  • Rey_512
    Rey_512 Member Posts: 1,620

    I have a similar accessibility issue with controller on console:

    The action and secondary action (I think) commands are initially tied to the same button. This is problematic when I try to heal someone under a pallet because both actions share the same button. Naturally, I changed the repair gen/heal survivor button to something awkward because those actions are stationary and it’s not bothersome.


    But for chains (and now crows) I have to share the same button as I do for repairing generators. This is annoying because of the awkward location of the button. An easy fix is to make “removing killer power stuff” like chains have the option of having its own button mapping.