Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Boon Totems issue
Boon totems are insane nowadays, they are meta perks that need nerfs or killer's Hex totems should be buffed. Survivors can reboon totems infinitly and that's another toxic mechanic that give survivors insane advantage, so why killer is not able to rehex his totems as survivors do ? It is so unfair that survivors can get permament power boost while killer can get this for the only moment. I know, there will be perk that allows you to recontruct totems and that good, but survivors are actually not going to break totems because of the boon ones.
The idea for the nerf is that, survivors can no longer reboon totems, if killer breaks it - it's gone. Survivors also should not be able to boon Hex totems. However, there'll perk that will allow survivors to reboon totems for up to 3 times in cost of rebooning will take 30% / 25% / 20% longer. In addition this perk will allow you to boon or reboon hex but required time for it will be increased by an additional 50% (it's a buff because now the time is doubled )
What do you think about boon totems ? Maybe we should give killer ability to rehex ? Share your opinion!
Comments
-
The killer should be able to stomp and break the blessed totems. I still can't understand how anybody thinks that giving so much value with just 1 survivor slot is even close to be balanced.
1 -
- Snuffing a Boon totem destroys the totem (5 uses max)
- Killer is no longer notified when a totem is blessed (more chance to use your limited boons)
That's what I would do.
This would make a Bless = a Cleanse, no more inconsistency. A Bless; scores 1000 BP, removes a Hex, removes a totem, and your get your perks value out of it exactly the same as Inner Healing. Plus you could bring the time it takes to bless a Hex back down to the same as Dulls, just like Inner Healing.
There's nothing more irritating than having to repeatedly re-snuff out the same totem. And it only takes one survivor to keep doing it, while the other three make use of the perk's effects or slam gens.
1 -
I do not run hex perks and I do not care about hex perks. The comparison between them and boons is disingenuous and flimsy. They're different things entirely and should have no interaction beyond the additional blessing time.
They being said boons are utterly broken and hamstring much of killer gameplay. The killer needs a definitive reward for using valuable time to snuff a boon. Just let the totem break.
1