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Doctor shock validation
So we got serveral validation updates to dead hard/pallets (dont know about windows) but i think doc shock should also have the same deal arround it.Look doc is probably one of the killer with the most bullshit arround is power survivors can vacuum windows from quite a distance and there always the classic drop the pallet even when shocking.
So i wanted to sugest 2 things:
1º-Shock validation so its more consistent
2º-Like trickster when hitting a knife, doc should have a way to know if the survivor is still debuffed (because the scream animation seems kinda inconsistent)
Comments
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grab validation would also be nice.
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Yep.
I've been asking for this since...basically forever (ditto Nurse teleports getting stuck on random doodads).
It's either too hard to fix, or there isn't sufficient motivation to fix.
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To be fair, grab validation would probably end up with a wonky feedback for the survivor where it looks like they're getting off the generator in time, but then they suddenly zip back into the killer's arms.
This form of false feedback would be very frustrating for survivors, as they honestly believe they moved in time.
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Now be honest, could you imagine how frustrating it would be for killers to get false positive feedbacks when you hit someone, only to have your hard work torn away from you in the blink of an eye? Especially if it punished you by robbing your power of additional affects or inflicting a longer cooldown on you because your client thinks your power hit when it really didn't?
That would be awful, and I doubt there's any way a developer would let one side of their player-base endure that.
So please, have a little empathy for survivors.
2