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BAD PERKS BUFF IDEAS 2
Last time I made buffs suggestions for bad killer perks, so this time I will do the same but for survivors.
I dislike a concept of a perk that works only when my teammates die, expecting your teammate to die seems a little bit too unhealthy in my honest opinion. So instead of a token system that grants up to 72 meters radius that will make a killer unable to read your aura, I would change that to a timer system. A timer system in which if you didn't perform any cooperative action for 3 / 2,5 / 2 minutes the range of revealing your aura killer abilities is reduced by 25%. So for example A Nurse's Calling tier III will work within 21 meters instead of 28 meters. Note: it will only influence your aura, the other survivor's auras are revealed with normal value.
It would increase the success zone of Great Skill Checks while Repairing and Healing by 30/40/50% when in the injured state and by 10% in a healthy state. Note: you won't receive a 60% bonus when injured, just that 10% will become 50%.
Additionally to its normal effect, you will have a chance that your failed skill checks won't notify the killer. The chance is equal in % to % of your luck.